KotH koth_talos b2b

Battle for control over the mysterious temple

  1. aota

    aota L1: Registered

    Messages:
    19
    Positive Ratings:
    5
    koth_talos - Battle for control over the mysterious temple

    A King of the Hill map based around some of the levels from "The Talos Principle."

    I've done no playtesting yet, besides running around the map by myself/with bots, so I'm not sure what gameplay will be like; hopefully it's good.

    I know you're supposed to hold off on art passes until after you get gameplay feedback, but I hate releasing things unfinished... oh well.

    Thanks to:
    A Boojum Snark - Gamemode library
     
  2. Suomimies55

    Suomimies55 there's a skeleton inside you right now.

    Messages:
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    141
    Never ever use hl2 props or textures in tf2 maps.
     
  3. Muddy

    Server Staff Muddy Muddy

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    I think you mean koth_tiberseptim

    I can see some interesting geometry here and there. But as Suomimies said, please try to avoid using Half-Life 2 content.
     
    • Thanks Thanks x 1
  4. ExtraCheesyPie

    ExtraCheesyPie L7: Fancy Member

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    484
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    127
    Pretend like HL2 materials are like Kryptonite to TF2 characters. Makes it a lot more interesting.
     
  5. KubeKing

    Server Staff KubeKing Back home in Jupiter, things are getting harder

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    1,453
    Ah, the Talos Principle, what an awesome game. Just make sure this map doesn't drop my framerate like the Talos Principle did.
     
  6. aota

    aota L1: Registered

    Messages:
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    Positive Ratings:
    5
    b2a:
    • now 99.9% less half-life assets!
    • Brand new theme due to removal of said assets
    • some lighting updates
    • spectator cams!
    • additional prop work

    Read the rest of this update entry...
     
  7. shadowslasher11

    aa shadowslasher11

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    325
    [​IMG]
     
  8. aota

    aota L1: Registered

    Messages:
    19
    Positive Ratings:
    5
    b2b
    • fix a ramp on red's side being breakable
    • extended nobuild in spawns to cover doorway
    • fix some issues with the spawn doors
    • tweaked a few things to help out with some bot nav issues

    Read the rest of this update entry...