koth_stream

Discussion in 'Map Factory' started by Fredrik, Jun 10, 2010.

  1. Fredrik

    Fredrik L6: Sharp Member

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    stream

    This is my map.
    Its a mountain theme koth map. I've added some textures to show you what the map is supposed to look like.

    I hope you like it, please leave comments so I can make the map better.

    Credits:
    A boojum snark (Resource pack),
    Ravidge (Lightning library),
    Acegikmo (Enviroment gallery),
    And everyone who has helped me with the map.
     
    Last edited: Jun 12, 2010
  2. Mr.Blob

    Mr.Blob L8: Fancy Shmancy Member

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    Will the ground be a grassy texture when displaced? - Or will it stay just as dirt/mud?
    Other than that it's looking good for a first alpha.
     
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  3. Fredrik

    Fredrik L6: Sharp Member

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  4. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Please, use this thread for hints on taking proper screenshots of your map.

    The map looks very nice so far, I'd like to test it out soon. I just noticed this: in your first screenshot, a door would make more sense rather than an open window; a balcony without a traditional access point is silly.

    Also: your CP looks very bright in the first two screenshots, did you compile with HDR?
     
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  5. Fredrik

    Fredrik L6: Sharp Member

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    Thanks for the tip. And yes I compiled it with HDR. Shouldn't I?
     
  6. Steff0o

    Steff0o L6: Sharp Member

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    you should also build HDR cubemaps when you compile with HDR
     
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  7. nik

    nik L12: Fabulous Member

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    why is the point burning my eyes
     
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  8. Fredrik

    Fredrik L6: Sharp Member

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    HDR compiled map without HDR cubeemaps