KotH koth_solstice a5

A KOTH map

  1. Keasbey

    Keasbey L1: Registered

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    koth_solstice_a1 - A KOTH map

    Solstice is my second map, and my first attempt at making a real map, where I test what I have learned and try to make something fun, playable, and good looking (maybe).

    Made for the Back 2 Basics Contest.
     
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  2. Keasbey

    Keasbey L1: Registered

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    -Added a hallway between 2 major routs to the point.
    -Replaces the crate with a ramp to access the window to the cliff.
    -Added a second access point to the cliff
    -Replaced the full health kit with a medium health kit.
    -Blocked one of the exits from spawn to improve player flow.
    -Changed spawn doors to no longer z-fight with the walls
    -Added a bit of cover to block a continent wide sightline.

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  3. Keasbey

    Keasbey L1: Registered

    Messages:
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    Positive Ratings:
    3
  4. Keasbey

    Keasbey L1: Registered

    Messages:
    13
    Positive Ratings:
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    Updates:
    -Destroyed all of the displacements for this update
    -Fixed blue spawn not working
    -Blocked up a sightline
    -Filled in an empty room with some stuff
    -Lowered the unnecessarily high spawn rooms.
    -Added some ramps

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  5. Keasbey

    Keasbey L1: Registered

    Messages:
    13
    Positive Ratings:
    3
    Updates:
    -Raised the control point to try and make the point easier to cap (experimental)
    -Cut off a flank route to make enemies less likely to come from literally anywhere
    -Removed a bit of cover that just annoyed players coming out of spawn
    -Flipped around the ramp in the vent section
    -Added a camera thing when loading into the map

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  6. Keasbey

    Keasbey L1: Registered

    Messages:
    13
    Positive Ratings:
    3
  7. Keasbey

    Keasbey L1: Registered

    Messages:
    13
    Positive Ratings:
    3
    Updates:
    -Lowered the mid point a bit and added ramps up to it
    -Removed some unnecessary pickups near spawn
    -Made the ramp room coming out of left spawn smaller, and added cover for the doorway
    -Replaced the garage area with a watery death pit. Mercs gotta drink
    -Lowered the cap time to make recapturing easier
    -Minor fixes to some room layouts to make them easier to navigate and understand
    -Removed Herobrine

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