koth_solstice_a1 - A KOTH map Solstice is my second map, and my first attempt at making a real map, where I test what I have learned and try to make something fun, playable, and good looking (maybe). Made for the Back 2 Basics Contest.
-Added a hallway between 2 major routs to the point. -Replaces the crate with a ramp to access the window to the cliff. -Added a second access point to the cliff -Replaced the full health kit with a medium health kit. -Blocked one of the exits from spawn to improve player flow. -Changed spawn doors to no longer z-fight with the walls -Added a bit of cover to block a continent wide sightline. Read the rest of this update entry...
Updates: -Destroyed all of the displacements for this update -Fixed blue spawn not working -Blocked up a sightline -Filled in an empty room with some stuff -Lowered the unnecessarily high spawn rooms. -Added some ramps Read the rest of this update entry...
Updates: -Raised the control point to try and make the point easier to cap (experimental) -Cut off a flank route to make enemies less likely to come from literally anywhere -Removed a bit of cover that just annoyed players coming out of spawn -Flipped around the ramp in the vent section -Added a camera thing when loading into the map Read the rest of this update entry...
Updates: -Lowered the mid point a bit and added ramps up to it -Removed some unnecessary pickups near spawn -Made the ramp room coming out of left spawn smaller, and added cover for the doorway -Replaced the garage area with a watery death pit. Mercs gotta drink -Lowered the cap time to make recapturing easier -Minor fixes to some room layouts to make them easier to navigate and understand -Removed Herobrine Read the rest of this update entry...