KotH KoTH_Shipping_Wars a2

Its new, and for once its actually improved!

  1. Davekillerish

    aa Davekillerish Lvl O: Orange Member

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    KoTH_Shipping_Wars - Its new, and for once its actually improved!

    I decided to make a new thread, as this is a completly different map bearing the same name. (I changed the actual name in the file, so dont worry about those issues.)
    This map, now has layout, and its not overscaled.
    Base layout from koth_plum. (credit to cox)
    I did it all by myself mah!
     
    Last edited: Dec 30, 2015
  2. Davekillerish

    aa Davekillerish Lvl O: Orange Member

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    I know its an a1, but I had to fix ALOT of thigns from koth_plum so ill mention a few

    - Fixed game logic (no cp's foudn in game error?)
    - Shrunk capture zone
    - Optimized skybox better
    - Added spec cams
    - Added and moved pickups
    - Fixed ALL THE DOORS ON THE MAP
    - Added more cover on mid
    - Changed layout in buffer building, in front of spawns
    - Fixed lighting in many areas
    - Added better directional signs

    Read the rest of this update entry...
     
  3. Davekillerish

    aa Davekillerish Lvl O: Orange Member

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    I cannot add in screenshots from in game, the PC I am currently using is REALLY bad at handeling TF2. The mapping is fine, so that is what I use it for. The in-game stuff is all janked up...
    Textures are rainbows for props
    the textures and models are going bezerk with how they are presented
    arm models in first person are insanly distorted
    You couldnt tell if that red thing was a flank, or a part of my arm if I shared screenies now...
     
  4. Davekillerish

    aa Davekillerish Lvl O: Orange Member

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    - Optimizational Changes
    - Fixed the doors (hopefully)
    - Re-made area near deathpit, no longer grants hieght advantage to all classes
    - Added window on one of the flanks, for better sniping
    - HP/AMMO Pack move arounds

    Read the rest of this update entry...