KotH Koth_Riviera A2B

simple koth map

  1. Jeddyk

    Jeddyk L1: Registered

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    Koth_Riviera - simple koth map

    hey guys , this is my second koth map and its one im enjoying making so far but now i need your feedback and suggestions to help me improve the map as much as i can

    for those who are wondering what the theme of the map will be , i decided to base it around the italian coasts



    (one little note)
    this is my comeback after being absent for a couple of years from this community, but now that im back ill try to be a little more open

    thanks for taking your time to see this and happy mapping :)
     
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  2. lucrative

    lucrative L1: Registered

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  3. savvaisnotagirlolbbq

    savvaisnotagirlolbbq L3: Member

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    You call this simple? This is the most detailed an A1 can get! Looks amazing
     
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  4. YOYOYO

    aa YOYOYO

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    Ok, I just gotta say, this is a gorgeous alpha! you might have overdone it a bit (coming from me it might be important) but.. eh, its not too bad.

    All I can really do is ask that you clip the stairs. It's pretty important, especially for this map, which is full of stairs.
     
  5. Jeddyk

    Jeddyk L1: Registered

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    - Raised the cealing of the sky so soldiers dont bump against it
    - Removed a sightline
    - Added another door in spawn to reduce spawn camping
    - Replaced the tiny shack in the flanking route to a bigger building
    - Removed the deathpit
    - Changed some health and ammo packs
    - Clipped the stairs
    - Added a little bit more of detail to the map

    Read the rest of this update entry...
     
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  6. AxioMr

    AxioMr L1: Registered

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    Hello, it's the weird stuff finding fairy here!
    I've uploaded A2 to serveme.tf if you wish to playtest this with other players by the way.


    Missing clip brush.
    20190215105141_1.jpg

    Players can stand on top of all of these doors.
    20190215105507_1.jpg

    Clipping overextends on this rooftop
    20190215105936_1.jpg

    Small healthpack? I'd replace it with either a medium or a bog one.
    20190215110117_1.jpg

    This sightline basically allows a sniper to lock down about 60% of the map.
    20190215110242_1.jpg

    Minor nitpick, displacements aren't connected properly.
    20190215110529_1.jpg
     
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  7. Jeddyk

    Jeddyk L1: Registered

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    thanks for the feedback Axio, i legit didnt see that clip missing in the first picture
     
  8. Jeddyk

    Jeddyk L1: Registered

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  9. Jeddyk

    Jeddyk L1: Registered

    Messages:
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