koth_reds _office

KotH koth_reds _office a10

Dopluxx

L1: Registered
Feb 23, 2017
19
0
KOTH_small_office_a1 - a very rushed first alpha for map layout feedback

This is a rushed alpha version of a map im working on. Its very unfinished, Im just uploading this to get feedback on the layout of this map. all bright is on because i didnt have time to put some lights in. also didnt have time to take screenshots.
 

Dopluxx

L1: Registered
Feb 23, 2017
19
0
Removed All bright
Added some props
Added ceiling texture
Added nodraw on the outside of the map
Made capture point bigger
Made screenshots
20200604224648_1.jpg 20200604224724_1.jpg 20200604224601_1.jpg 20200604224622_1.jpg

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Dopluxx

L1: Registered
Feb 23, 2017
19
0
Changed the map name to Reds Office
Slightly changed the lighting near the capture point
Changed layout of the 2 side rooms
20200615221542_1.jpg
I've been thinking about making a CTF version of this map which is why I set these rooms up like this.

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Cyberen

L3: Member
Mar 30, 2021
143
30
Interesting concept! I have a few suggestions for future updates:

Replacing the ceiling light fixtures with an overlay or decal specifically sized to fit into the tiles would cut down on polycount and decrease collisions. Something that looks like this fixture, UnlitGeneric Decal.

If you're curious what else to add to the office or what it should look like, this is a handy reference.

Obviously to make it an exciting map for TF2 it needs a lot more vertical space, either by making a lot of balconies or making the mercenaries very small. As it stands it would work well for a CS map.

I look forward to more!
 

Dopluxx

L1: Registered
Feb 23, 2017
19
0
somehow theres a leak in a9, half of reds spawn got deleted somehow. making fix now