koth_quincy

KotH koth_quincy a2

Vyrium

L1: Registered
Jul 23, 2016
4
0
Current feedback to note:
So far it seems the transition buildings will need altering to have higher walls and/or roofs to not favor soldiers/demos so hard
 
Last edited:

Vyrium

L1: Registered
Jul 23, 2016
4
0
Noteable changes:
- Widened capture point
- Changed capture point houses roofs to a shallower angle (overall height is unchanged)
- Changed brush above point to a bridge
- Increased height of flanking route exit (One way route for most classes)
- General tidying of brushes (no hiding spots underneath brushes)
- Brushes used to jump up the container replaced with crate props
- Some optimisation using func_details and nodraw
- General increase of pickup size
- Added small health kit on top of capture point containers
- Changed tires behind capture point houses to crates (scouts can now use these to jump up to the roof)
- Changed ramp rollout to exit nearer the map edge (harder for players to camp multiple entrances)
- Added sniper barrier too cover ramp rollout as players exit
- Adjustments to big door sightline by adjusting the barrels and left spawn barriers (leading up to sniper house)
- Added windows to left spawn barriers
- Dropdown now has ramp to avoid fall damage
- Truck rotated to remove area that trapped players
- Adjusted crates near small house
- Minor texturing

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