KotH koth_plant a8

A snowy industrial koth map.

  1. boomsta

    boomsta L2: Junior Member

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    koth_plant - A snowy industrial koth map.

    Another quick koth map based on the Sawmill type layout. Hope you enjoy it! :)




     
  2. boomsta

    boomsta L2: Junior Member

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    - Updated the highground on the point by adding a way to get to it from outside the central building.

    - Added window to get ontop of the pipeline.

    - Added missing resupply locker from blue spawn.



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  3. boomsta

    boomsta L2: Junior Member

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    Removed the wall/pipe that was between the rock flank area and the center path. Replaced part of it with a chain link fence.

    Added a couple of signs to point towards the point just for clarity



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  4. boomsta

    boomsta L2: Junior Member

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  5. boomsta

    boomsta L2: Junior Member

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    A3 details:

    - Unnecessary detailing (mostly on red side)
    - Opened a new room outside of the point with a medium health/ammo kit
    - Brightened the ambient lighting
    - Updated the stairwell building to the high ground balcony.
    - Removed one of the train cars to open up the center path a little more



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  6. sumo

    sumo L1: Registered

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    i enjoy Sawmill-format koths a lot because they allow me some space to play Scout, had fun on this
     
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  7. boomsta

    boomsta L2: Junior Member

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    Main changes:

    - The spawn area has been revamped so it it less of a sawmill rip off.
    - Moved the spawn to be more central to the two main paths.
    - The flank area has been pushed out 256 units which should increase the amount of time it takes to flank by a bit.
    - Removed the wood bridge thing accross the rocks and just put the med kit by the ammo kit.
    - Increased the size of the battlements room.
    - Blocked off some unnecessary rooms.



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  8. boomsta

    boomsta L2: Junior Member

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    - Pushed in a few buildings around 128 units to tighten up some of the areas.
    - Replaced the razor wire fence with a brick wall
    - Added a shack to block some sightlines from the flank
    - Updated the buildings that contained the medium health/ammo packs to be smaller and easier to access.
    - Moved over and made smaller the main entrance.
    - Removed railings around the point.
    - Moved the computers flanking the point to be centered on both sides as opposed to staggered.



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  9. boomsta

    boomsta L2: Junior Member

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    - Small layout/detail pass on the highground backrooms for red and blue
    - Pass on the health kits.
    - Medium kits were placed out front of the point that are visible from the middle path.
    - Highground backrooms small kits replaced with medium kits.
    - Moved the small ammo kit right outside the main doors to the point next to the small health kit inside next to the main doors.
    - Removed the small ammo kit inside next to the side doors.
    - Removed the flank medium kits and blocked off the rooms that they were in.​
    - Tightened up the side door flank area. Moved buildings in closer and blocked off the garage.

    Hope you enjoy these changes! :]



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  10. boomsta

    boomsta L2: Junior Member

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    - Updated the flank so that one team has a drop down where the main path used to be. The other way to get through the flank requires going inside the labs building with the stair case, funneling them near the front entrance of the point.

    - The main entrance the the point was moved to be a little more to the center.

    - The lab entrance was moved closer to the main door.



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  11. Messing Around

    Messing Around L6: Sharp Member

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    there're many props that show as Error (like 3 on each side), probably won't affect the gameplay too much but still
     
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  12. Squidward... no wait

    Squidward... no wait L2: Junior Member

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  13. boomsta

    boomsta L2: Junior Member

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  14. boomsta

    boomsta L2: Junior Member

    Messages:
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