KotH koth_offshore a3

A koth map set on an oil rig

  1. Kinky

    Kinky L1: Registered

    Messages:
    27
    Positive Ratings:
    21
    koth_offshore
    A koth map set on an oil rig

    Description

    A slightly unusal koth map set on an oilrig. A full rebuild later, getting there....

    Notes

    Latest version: koth_offshore_a3
    Recent changes and test notes: https://tf2maps.net/posts/448474/

    Latest Images

    [​IMG]
    [​IMG]
    [​IMG]
     
    • Thanks Thanks x 1
    Last edited: Sep 10, 2018
  2. Kinky

    Kinky L1: Registered

    Messages:
    27
    Positive Ratings:
    21
    koth_offshore_a1

    20180728235848_1.jpg 20180728235910_1.jpg
    20180728235829_1.jpg

    Playtest Notes (28/07/2018) - US Impromptu
    Feedback: https://feedback.tf2maps.net/map/koth_offshore_a1/
    • Too many reachable elevation levels
      • Issue
        • a1 included minimal playerclip to see just where people could reach
        • The result was ...everywhere
      • Solution
        • Redesign all facades to limit "stepping" from facade to facade
        • Playerclip extreme cases
        • Add "slide" clipping to main tower to avoid tower camping
    • Empty mid rooms need serious love
      • Issue
        • Rooms are empty, no cover, cant defend
        • Cover needs to favour defenders
      • Solution
        • Add main detailing pass to mid rooms
        • Readjust interior elevation to favour defenders
    • Solider and demo are overpowered
      • Issue
        • Aerial maneuvers make map traversal too powerful
        • Scout traversal by contrast is limited
      • Solution
        • Fixing elevation levels in point 1 will help tremendously
        • Add more route traversal options for other classes
        • Better signalling and clipping for scout routes
    • Non-symmetry issues
      • Issue
        • Back panels on point block effectiveness of rear route
        • Tower cabin offers blu too much advantage
      • Solution
        • Try removing back panels for 4 way symmetry on point entrances
        • Try rotating tower cabin, otherwise make (near) symmetrical
    • Misc
      • Add more health and ammo
      • Reduce cordon
      • Malfunctioning door at 342 2738 -29 while standing at 354 2880 -59
      • Non-symmetrical sniper line at 1005 210 147 while standing at -214 -9 577
     
    Last edited: Jul 30, 2018
  3. babu rola

    babu rola L1: Registered

    Messages:
    16
    Positive Ratings:
    5
    oil rig koth is a great concept this could get in game if done right
     
    • Thanks Thanks x 1
  4. Kinky

    Kinky L1: Registered

    Messages:
    27
    Positive Ratings:
    21
    koth_offshore a2

    20180729222806_1.jpg 20180729222741_1.jpg 20180729222721_1.jpg

    Changelist
    • Added new route for all classes from shipping yard to point
    • Added new route for all classes to tower gantry
    • Added a tonne of playerclip
    • Added minimal interior details to most rooms
    • Added more health and ammo packs
    • Remove separation with small room before engine room
    • Make tower gantry symmetrical
    • Redesign tower back blockades
     
  5. Kinky

    Kinky L1: Registered

    Messages:
    27
    Positive Ratings:
    21
    koth_offshore_a3

    20180909225017_1.jpg 20180909225209_1.jpg 20180909225604_1.jpg
    Changelist
    • Total rebuild
    • Generally more spacious
    • New building layout
    • Vertical scale adjustments
    • Ground routes to tower balcony
    • Switch to night theme
     
    • Thanks Thanks x 1