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KotH koth_octopod a1

Toxic_Shr00m

L1: Registered
Aug 9, 2019
2
1
koth_octopod - Simple koth map with eight branches off of the main point

Two spawn rooms per team, three ways out of each base, and a lower open area.
Icon.JPG
 

n8five484

L5: Dapper Member
Nov 17, 2016
207
204
Hey there ToxicShroom. Since you're map is on the imp list, i might as well point out non-layout problems with the map.

First off, you're map is fullbright. Unfortunately that causes maps after yours to become fullbright as well, breaking the server.

Also on the console, it seems that some of your logic is going haywire:
!! ERROR: bad input/output link:
!! tf_gamerules(koth_gamerules,SetRedTeamRespawnWaveTime) doesn't match type from <null>(<null>)
!! ERROR: bad input/output link:
!! tf_gamerules(koth_gamerules,SetBlueTeamRespawnWaveTime) doesn't match type from <null>(<null>)
] mp_waitingforplayers_cancel 1
!! ERROR: bad input/output link:
!! tf_gamerules(koth_gamerules,SetRedTeamRespawnWaveTime) doesn't match type from trigger_capture_area()
!! ERROR: bad input/output link:
!! tf_gamerules(koth_gamerules,SetBlueTeamRespawnWaveTime) doesn't match type from trigger_capture_area()
 

Toxic_Shr00m

L1: Registered
Aug 9, 2019
2
1
Ok, thanks. Lighting is a big issue for me, and that logic failure can be fixed easily. This is my first actual project and I want to make it as good as possible for the players. Didn't know that fullbright breaks the server, so I'll fix that right away, and I'll check into the logic.