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koth_occult assets, the cavern theme v1

fubarFX

The "raw" in "nodraw"
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Jun 1, 2009
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koth_occult assets, the cavern theme - You too can make cool looking caves!

With the exception of stalactite_01 to 04, the construction_light02, dirtground005d and rockwall005, this content is given to you as public domain.
Patronage and crediting is appreciated but in no way mandatory.

The exceptions listed above are derived from Valve's copyrighted assets, I have no rights to them nor can I sublicense them to you. I'm distributing them because they let me get away with it.

content_sheet.jpg


Assets included in this pack are:
materials/cavern/blendgroundtosand
materials/cavern/blendrocktomorerock
materials/cavern/blendrocktoground
materials/cavern/blendmorerocktoground
materials/cavern/dirtground005
materials/cavern/rock01
materials/cavern/rockwall005
materials/cavern/sand01

models/props_cavern/tripod_light
models/props_cavern/shielded_light
models/props_cavern/shielded_light_fixture
models/props_cavern/construction_light02
models/props_cavern/ivy01
models/props_cavern/ivy02
models/props_cavern/stalactite01
models/props_cavern/stalactite02
models/props_cavern/stalactite03
models/props_cavern/stalactite04
models/props_cavern/tree_trunk
models/props_cavern/tree_leaves01
models/props_cavern/tree_leaves02
models/props_cavern/vol_light001

Installation: place the cavern folder in your tf/custom/ folder
 

fubarFX

The "raw" in "nodraw"
aa
Jun 1, 2009
1,720
1,978
Not only are the trees distant in my map, they also only needed to look good from a few select angles, meaning they don't have to be as 3D. On top of that, when you use expensive water they get rendered twice so I've been pretty modest with most of the polycounts
 
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