koth_n2b72 A4

Koth map in the product/process artstyle

  1. NoT2BaD

    NoT2BaD L1: Registered

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    koth_n2b72_a1 - Koth map in the product/process artstyle

    Koth map in the process or product artstyle. mid might be cramped, but i wanna see how it plays first. Screenshots to come soon.
     
  2. NoT2BaD

    NoT2BaD L1: Registered

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    Changelog
    +Raised mid

    +Changed one way drop down to two way

    +Lighting improvements

    +Optimization

    +More ammo

    +Spawn courtyard changes

    +Raised height of some buildings to be more consistent with their clipping

    +Added some blocks to represent buildings to replace the sudden skybox wall

    +Widened flank route

    +Added access to high ground on mid

    Read the rest of this update entry...
     
  3. NoT2BaD

    NoT2BaD L1: Registered

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    First time I've added soundscapes to a map, they work beautifully so far. I've changed my mind on the themeing and am now going for a Foundry theme. Screenshots to come in a bit.
    + added soundscapes
    + rethemed the map (was alpine, now foundry)
    + sightline adjustments
    +added a door to dropdrown
    +adjusted the exit to two buildings and added a barricade in front of the doors on either side of point

    Read the rest of this update entry...
     
  4. NoT2BaD

    NoT2BaD L1: Registered

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    So i didnt post screenshots for a3, my bad. However,we're moving on to bigger and better things now. And i do mean Bigger. The map has received a make over in terms of scale for both the spawns and the point area, and a new route has been added off the flank as well as a new entrance that connects yard to dropdown (i call it yard, its up to you tho). The foundry theme continues throughout, and the HDR works correctly now.

    Changelog
    +New building that provides a new route off the flank route and access to the buildings on either side of point
    +fence wall now has an opening for access to dropdown
    +spawns have been expanded, the fencing removed, and the visualizers pushed up to deter spawn camping.
    +Mid is now much larger and more open

    Read the rest of this update entry...