KotH koth_mountainlake A3

Rotationally Symmetrical koth map (soon to be) aesthetically based on mountain lab.

  1. Holden

    Holden L1: Registered

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    koth_mountainlake - Rotationally Symmetrical koth map (soon to be) aesthetically based on mountain lab.

    This is my first serious map, I've had experience making tiny 1v1 maps for fun, but this is the first with a functional gamemode meant for full teams.
    I've only had small playtest on it with a couple of friends so far but I'm pretty happy with the gameplay portion of the map. I recently made some changes to try and limit the power of snipers but I'm still not sure if they are in a good spot.
    If anyone downloads this, I'd greatly appreciate some feedback!
    Also tips on how to do detailing because I have no idea what to do to make things look nice.

    Screenshots:

    Respawn room/Respawn room courtyard:

    Buildings in front of Mid:

    Mid:

    Alternate Picture of Mid:
     
  2. Stack Man

    Stack Man L1: Registered

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  3. Holden

    Holden L1: Registered

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    Thanks for the feedback! I think the new exit is definitely going to be needed, I was having trouble coming up with a spot for one but the cliff does seem really obvious now. I'll look into changing the buildings/ adding cover for the sniper as well.
     
  4. Holden

    Holden L1: Registered

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    -Added new route from spawn courtyard that leads to cliff.
    -Added cover on the main buildings.
    -Limited sightlines all around.
    -Removed a large amount of clipping, players can now be pushed off more ledges because of this.

    Read the rest of this update entry...
     
  5. Holden

    Holden L1: Registered

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    Small update
    -Added clipping and used rocks to make it more clear where the map boundaries are.
    -User feedback suggested less cliffs, there are now less cliffs.
    -Rip cliffs I'll miss you.

    Read the rest of this update entry...
     
  6. Holden

    Holden L1: Registered

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    -fixed 2 tiny slopes mismatching and patched up a hole.
    -made a wall obey the laws of physics.
    -added playerclip on a step to get rid of jitter.

    Read the rest of this update entry...
     
  7. Stack Man

    Stack Man L1: Registered

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    You probably shouldn't update this frequently, just work on it for a few days, then roll out the updates all at once.
     
  8. Holden

    Holden L1: Registered

    Messages:
    10
    Positive Ratings:
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    I agree, the only reason I did the last update was because I realized I messed up the download for the file for version A3 and I'd already found some annoying bugs in the map. That's why I didn't change the version number at all.