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KotH koth_KingHill A6

Ivan's Cheat Engine

L1: Registered
Apr 24, 2020
10
0
koth_KingHill - Higher skybox = more fun!

Hi! I haven't updated my map in a long time. It's time to get back into it.

KingHill_A2 is basically a fix for the previous version of A1. I made the skybox higher and made some places less cramped. Plus, I added a new way to take a point.

I hope this map will give you more positive emotions than the previous version!

koth_kinghill_a20004.jpg
 

Ivan's Cheat Engine

L1: Registered
Apr 24, 2020
10
0
Hey! Its finally time to update this map! Theres alot of changes, as:
New area between spawn and capture point
Cave was deleted and replaced with simple corridor
New way to rush enemy
and more.

I hope this verison will be better, than previous one.

Oh yeah... about snipers... Maybe having an ability to snipe across the entire map really is a bad idea... I will fix this if someone will complain.

Here, take a look
upload_2020-11-3_18-31-53.png

upload_2020-11-3_18-32-13.png

upload_2020-11-3_18-32-36.png

upload_2020-11-3_18-32-48.png

upload_2020-11-3_18-33-8.png
upload_2020-11-3_18-31-53.png

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Ivan's Cheat Engine

L1: Registered
Apr 24, 2020
10
0

Ivan's Cheat Engine

L1: Registered
Apr 24, 2020
10
0
Many people called my map linear, and I thought the problem was because of the snipers, and I thought I just needed to protect the capture point from them.
But after I looked at how others make maps, I realized that my map needs new locations. So I made one. Im not yet sure about what kind of new location my map needs. So if you have any kind of idea - Please, say what you think.

Here, take a look:
upload_2020-11-6_19-52-22.png
upload_2020-11-6_19-52-40.png
upload_2020-11-6_19-52-51.png
upload_2020-11-6_19-53-9.png
upload_2020-11-6_19-53-24.png
upload_2020-11-6_19-54-4.png
upload_2020-11-6_19-52-22.png upload_2020-11-6_19-52-22.png

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