KotH koth_iglesia a11

A Frontline themed map revolving around a church in southern europe.

  1. NotUrAFaget

    NotUrAFaget L1: Registered

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    koth_iglesia - A Frontline themed map revolving around a church in southern europe.

    To be noted: the map is heavly unoptimized for now, proper optimization will come in the next versions.
     
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    Last edited: Feb 11, 2017
  2. Messing Around

    Messing Around L2: Junior Member

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    holy hell, that's alot of people working on a map

    [​IMG]
     
  3. NotUrAFaget

    NotUrAFaget L1: Registered

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  4. NotUrAFaget

    NotUrAFaget L1: Registered

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  5. NotUrAFaget

    NotUrAFaget L1: Registered

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  6. NotUrAFaget

    NotUrAFaget L1: Registered

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  7. NotUrAFaget

    NotUrAFaget L1: Registered

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  8. BigfootBeto

    BigfootBeto L3: Member

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    I was wondering why the name of the map would be in Spanish, but then I remembered that Spain is in southern Europe...
     
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  9. NotUrAFaget

    NotUrAFaget L1: Registered

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  10. NotUrAFaget

    NotUrAFaget L1: Registered

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    To make up the fact that the last time i completeley forgot to upload screens i will upload this time (since now most of the map changed anyway).​

    Screens:


    Changelog:
    -Major optiimzation work regarding visibility (thanks JugadorXEI! <3)
    -New path to mid.
    -the areas in front off the spawns are now wider.
    -Darkened a window by spawn with a custom texture.
    -Reashed the lighting in some areas to increase visibiliti.
    -Fixed some render bugs.
    -Rebuilt the bell house, now it has a swell new staircase and a sealed off entrance.
    -Fixed some odd collision (i hope they don't get screwed again).

    Read the rest of this update entry...
     
  11. NotUrAFaget

    NotUrAFaget L1: Registered

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  12. NotUrAFaget

    NotUrAFaget L1: Registered

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    This new version fixes most of the things that where pointed out during the improntpu on tf2maps,

    -Optimized even further the map, now whenever you are you should get stable fps (praise JugadorXEI for his optimizaton work)
    -Removed all the orange dev texture from the passage rooms
    -Fixed an horrible cheesy sightline by tossing a crate and a nice pillar in the way
    -fixed some odd geometry

    I should seriously ~upgrade~ the download front page...

    Read the rest of this update entry...
     
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  13. NotUrAFaget

    NotUrAFaget L1: Registered

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    This update addess some "fixes" from the last playtest and some major changes all around!

    Changelog:
    - Overhauled the control point, now it should be easyer to attack and a little harder to defend
    - Sealed the bottom route yards -> control point, they where too easy and too short to get there
    - Reduced the heigh of the building, killing off that "vertigo" effect (and also slightly reduced the max heigh of the map)
    - Removed the balcony with the full health/ammo and moved those into the house, that balcony had little to no use, have to concentrate it to the house instead
    - Added something... i guess?

    Pics:


    Read the rest of this update entry...
     
  14. NotUrAFaget

    NotUrAFaget L1: Registered

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    LITTLE DISCLAIMER: most of the stuff in the map is highly likeley to be placeholder by the time the beta rolls in, so yeah minor things like some off place metallic or wooden things are likeley to be changed in the beta.

    Pics:



    Changelog:
    - Added more room to the spawn and moved all the spawnpoints in a single location.
    - Adjusted some lighting.
    - Added some nobuild in zones where you shouldn't build (see the flak postations).
    - Added some minor decorations.​

    Read the rest of this update entry...