72hr koth_hillside 2017-02-12

put on your sunglasses this is going to be hot

  1. AceofSpadesn1915

    AceofSpadesn1915 L1: Registered

    Messages:
    11
    Positive Ratings:
    1
    koth_hillside - put on your sunglasses this is going to be hot


    Koth Hillside

    Fight for control over a hill somewhere in the world you choose where. (well not really) This map takes placed in a town with a dark secret of radioactive material getting into the water and infecting thousands! Will you be the one to save the outraging pandemic about to come to millions or will you fall like the rest. Only time will tell.
     
  2. hutty

    aa hutty

    Messages:
    471
    Positive Ratings:
    373
    I downloaded the map and did a quick run around. The layout is pretty good, this map has potential if you wanted to develop it further. There are 2 issues I ran into, first is the spawns aren't quite set up right. Blue team cant leave theirs (do you have the re-spawn visualizers set to red?). Secondly, along both sides of the point is a long open sight-line that stretches across the map. You may want to block it either with a building or a curve in the geometry or else you risk making sniper overpowered.

    Note that you can test out the map with bots. Here are the steps.
    - load up your map
    - type "nav_generate" into the game console, this generates the navigation data the bots will need to move around
    - it will do some stuff for about 15 seconds and then reload the map.
    - when you are back in the map type "sv_cheats 1" into the console to enable cheats
    - then type "tf_bot_add 24" into the console to add the bots

    Bots are sorta dumb and don't perfectly emulate real players, but they can help you improve your layout and debug the spawn issues.
     
  3. AceofSpadesn1915

    AceofSpadesn1915 L1: Registered

    Messages:
    11
    Positive Ratings:
    1
    Ya for sure I was in kinda of a rush because I was not able to work right until Monday. Because I have school so I was in a big rush and did a quick run around so I did not get all the bugs. Thanks for the feedback and ill get right on it when i have time! @hutty