KotH Koth_Generic A5

My first ever map, created for the 72hr TF2Jam

  1. Charizard Telephone

    Charizard Telephone L1: Registered

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    Koth_Generic - My first ever map, created for the 72hr TF2Jam

    A simple king of the hill map created for TF2Maps Summer 2016 72hr TF2Jam.
     
  2. Charizard Telephone

    Charizard Telephone L1: Registered

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    Updated to version a5:
    -Added new paths from sewers to battlements
    -Added drop down to side rooms from new pathway
    -Overhalled sewer area
    -Changed most slopes into stairs and made remaining slopes less steep
    -Fixed sniper sight lines in sewers
    -Lowered health on battlements
    -Added small health near point
    -Added and resized some signs
    -Made it easier to shoot sentries on battlements
    -Fixed a small sight line going to side rooms from point
    -Made it easier to distinguish which side belong to which team in sewers

    Read the rest of this update entry...
     
    Last edited: Jul 27, 2016
  3. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    A lot of effort's clearly gone into this map, and it looks great - though the scaling feels a little strange at times. Have you had it playtested? Join our steam chat and we can help you out with that.
     
  4. Charizard Telephone

    Charizard Telephone L1: Registered

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    Oh I've tested every version so far and have read and incorporated nearly every piece of feedback I've received. Being my first map and not having a good reference of scale while making the map I originally made the map over scaled in some places but have tried to fix it overtime and with each new version.