koth_fortress

Discussion in 'Map Factory' started by Hastur, Aug 26, 2010.

  1. Hastur

    Hastur L1: Registered

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    's alright if the DL link for the map is a .7z file, right? It's about a third of the size of the uncompressed map ::p:

    Anyway, I present for your playing pleasure: koth_fortress! It's a king of the hill map inside a building, vaguely reminiscent of Turbine...

    Five seconds after the point is captured, the adjacent wall with the opposing team's colors retracts into the floor, giving them a batter chance at capping the point back. The capture point timer is set at 4 minutes, instead of the usual three. Not sure why it is, though. I joust thought it might be a good addition to make koth games a little bit longer ;)

    Rate, comment, do TF2-related st00f. It probably needs improvement (especially in the lighting department)
     
  2. Terwonick

    Terwonick L6: Sharp Member

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    the lighting looks good, though it doesn't make me think of Turbine.
    Personally koth makes me think of speed rounds, but I'll have to play before I judge.
    the one thing I don't like about it is all the pipes, I can understand why you put them in, but not where (they just remind me of the original half-life (a lot))
     
  3. Hastur

    Hastur L1: Registered

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    Do you mean the large pipes or the 3-group pipes?
     
  4. red_flame586

    red_flame586 L7: Fancy Member

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    Some areas like under the ramp look quite dark, also, the small, compressed point would make demo and soldiers OP, you need to make the point area a lot bigger, have some corners in it etc.
     
  5. Hastur

    Hastur L1: Registered

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    By point area do you mean the capture zone itself or the whole area surrounding the point (the two platforms on either side and the descending walls)

    I'm going to add in a roof to the point (a bit like the Harvest roof in terms of mechanics)