KotH koth_farmfields a5

My first map ever (that i have published anyways :P)

  1. Rcki

    Rcki L1: Registered

    Messages:
    10
    Positive Ratings:
    3
    koth_72hrjamwip - My first map ever (that i have published anyways :P)

    So, here it is. My first map ever wich i made yesterday but didnt have time to release it here. Okay so the title is going to be changed later. Im looking forward for constructive and helpful feedback for this map, since its my first map ever(please don't yell at me :p).

    The map is pretty small in size (i probably will scretch it out a little bit later). It is pretty basic and simple map.

    Im looking for playtesting to get better health/ammo placements and get better idea of this map in general.
     
    Last edited: Jul 23, 2016
  2. Rcki

    Rcki L1: Registered

    Messages:
    10
    Positive Ratings:
    3
  3. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

    Messages:
    4,109
    Positive Ratings:
    6,061
    Were you around when we playtested this? I like what you have so far, but its fairly narrow - by which we mean there's only ever a few routes to get to anywhere, often going through one big room. KOTH maps often tend to be 8-shaped - so wider between spawns and point, and narrower near the point. That focusses players together for one big mid fight, but makes it harder to lock down the point by pushing past it.
     
    • Agree Agree x 2
  4. Rcki

    Rcki L1: Registered

    Messages:
    10
    Positive Ratings:
    3
    Thanks for the reply! I didnt have time to come to the tests wich is kinda sad (not really), but anyways, i agree that the map is pretty narrow and that is my next step for this project.

    Also, the big room (warehouse) wich you were talking about. I never liked it, it is going to change in the next update.
     
    Last edited: Jul 23, 2016
  5. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

    Messages:
    4,109
    Positive Ratings:
    6,061
    Check out the "Feedback" page linked at the top of the screen for more information.
     
  6. Rcki

    Rcki L1: Registered

    Messages:
    10
    Positive Ratings:
    3
    - I have widen the map out alot, and added additional routes.
    - Put out some textures (i really should hurry this up)
    - And some other changes wich im forgetting about.

    Read the rest of this update entry...
     
  7. Rcki

    Rcki L1: Registered

    Messages:
    10
    Positive Ratings:
    3
    -started detailing
    -most dev textures should be gone now
    -and fixed a nasty sightline
    -some displacements are still just gross (especially the mountain ones)

    Also, the name might not be the final name idunno yet.
    Here are the new screenshots:








    Read the rest of this update entry...
     
    • Like Like x 1
  8. Rcki

    Rcki L1: Registered

    Messages:
    10
    Positive Ratings:
    3
    I might be done for the Jam now, because im not going to be home tomorrow. Anyways im not going to abandon this map, but continue it after the Jam has ended. Cya guys!
     
  9. Rcki

    Rcki L1: Registered

    Messages:
    10
    Positive Ratings:
    3
  10. Rcki

    Rcki L1: Registered

    Messages:
    10
    Positive Ratings:
    3
    Im currently not home, so i cannot update the map, sorry!