koth_exal

koth_exal a4

Duan

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Jul 21, 2016
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koth_exal_a1 - My 72h 2019 summer jam entry, "King of the moving hill"

Uploading as soon as possible to get feedback asap
*Sticky bombs and other throwables will slide off the mid control point still trying to fix this issue.
 

Micnax

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Apr 25, 2009
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We just played this map on the server. It was super fun! Some feedback that you'll obviously see from the demo:

- When the point is in the 'high' position, it's very difficult for the other team to re-take it due to the height difference. I'm not sure how you're working the logic to decide if it should go up or down (maybe it just repeats a pattern?) but you could have a route open on the other side of the point to let the losing team have access to another route up and push.

- Sticky bombs and other things on the point not working properly is a common issue with moving things like that. There's a pretty simple workaround: just parent a prop_dynamic to the point and the stickies will attach to that! You could either turn the entire point into a prop, or use an invisible model 1hu on top of it (if you'd like the model, I can send it to you).

- Litter some more pickups around the place. I'd keep them away from the upstairs, but I was still struggling to find some in the side buildings as I would've hoped.

- Nobuild on the point, or at least activate it when the platform starts moving and kill any buildings on it at the time.
 

Duan

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Jul 21, 2016
48
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- Sticky bombs and other things on the point not working properly is a common issue with moving things like that. There's a pretty simple workaround: just parent a prop_dynamic to the point and the stickies will attach to that! You could either turn the entire point into a prop, or use an invisible model 1hu on top of it (if you'd like the model, I can send it to you).
Thank you for the feedback, I really appreciate it <3
Would you be so kind to send me the model becouse Im having trouble with understanding/making it, thanks!
 
Last edited:

Micnax

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Thank you for the feedback, I really appreciate it <3
Would you be so kind to send me the model becouse Im having trouble with making it, thanks!
Here's the ZIP for it. It's called capzonemodel.mdl. What I did for mine was just place one over each part of the point to cover it entirely, it doesn't matter if they overlap.
 

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  • invisible_cap_point.zip
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Duan

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Jul 21, 2016
48
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I know this might be a stupid question but I have never used anything custom in hammer, and my question is where the hell do I put the files, and later when I can find them in hammer
 

Micnax

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Apr 25, 2009
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I know this might be a stupid question but I have never used anything custom in hammer, and my question is where the hell do I put the files, and later when I can find them in hammer
That's okay! In your
Code:
tf
steam folder, create a folder called
Code:
custom
if there isn't one already, then inside custom make a folder called content, then drop the models folder in the zip into that.

So the files go into
Code:
tf/custom/content/models/
 

Duan

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Jul 21, 2016
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After putting everything inside and loading the map the model has a missing texture how do I fix this?
 

Duan

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Jul 21, 2016
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Still after I placed .vmf and .vmt next to the rest of the files you sent me I dont have the textures
 

Duan

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Jul 21, 2016
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Dude thank you so much with helping me <3, it works!
And I guess I need to pack the model and textures when compiling
Again thanks soo much!
 

Duan

L1: Registered
Jul 21, 2016
48
2
-Finally can put stickies on middle platform (Thanks to Micnax help)
-Some minor updates
-Some minor details added

*This is probably the last time im updating the map for 72h but I will continue the work after :)

Read the rest of this update entry...