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koth_dustie, but it couldn't compile right

DaWhale

L1: Registered
Feb 13, 2017
11
2
koth_dustie, but it couldn't compile right - A map that couldn't be rendered so here are the pictures of it!

koth_dustpit_pic1.JPG koth_dustpit_pic2.JPG koth_dustpit_pic3.JPG

Here are the images of my map that couldn't compile right.
Hope this still counts!
 

DaWhale

L1: Registered
Feb 13, 2017
11
2
God bless it still counts. The error is:
File was not found.
But when i alt+P it says there are no errors, so i don't know what's wrong. The compile log is here. Maybe you can help :D

** Executing...
** Command: "E:\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "E:\Steam\steamapps\common\Team Fortress 2\tf" "e:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_dustie"

Valve Software - vbsp.exe (Dec 15 2016)
4 threads
materialPath: E:\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading e:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_dustie.vmf
Brush 96: bounds out of range
Patching WVT material: maps/koth_dustie/brick/blendcobbletocobblesnow001_wvt_patch
Patching WVT material: maps/koth_dustie/winter/blendgrasstograss002_wvt_patch
Patching WVT material: maps/koth_dustie/nature/blendmudtograss001_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity trigger_multiple (1322.00 -2244.00 -686.50) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 1498.3 -1042.8)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2010.3 -1042.8)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 1498.3 -737.3)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 2010.3 -737.3)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 1536.0 -259.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1536.0 -689.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1536.0 -89.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 2048.0 -565.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 184 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
HashVec: point outside valid range

** Executing...
** Command: "E:\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "E:\Steam\steamapps\common\Team Fortress 2\tf" "e:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_dustie"

Valve Software - vvis.exe (Dec 15 2016)
4 threads
reading e:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_dustie.bsp
Error opening e:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_dustie.bsp

** Executing...
** Command: "E:\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -both -final -game "E:\Steam\steamapps\common\Team Fortress 2\tf" "e:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_dustie"

Valve Software - vrad.exe SSE (Dec 15 2016)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

Loading e:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_dustie.bsp
Error opening e:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_dustie.bsp

** Executing...
** Command: Copy File
** Parameters: "e:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_dustie.bsp" "E:\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_dustie.bsp"

The command failed. Windows reported the error:
"Den angivne fil blev ikke fundet."

Though i have patched the Leaks, i can't fix the HashVec
 

Micnax

Back from the dead (again)
aa
Apr 25, 2009
2,109
1,585
**** leaked ****
Entity trigger_multiple (1322.00 -2244.00 -686.50) leaked!

Your map is leaking, go to Map > Load Pointfile to follow the red line and seal the map where it's leaking. It could be likely that the origin of your trigger_multiple is outside the map.