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KotH koth_data_base a7

Simple and Very Basic indoor map.

  1. 24Boi

    24Boi L1: Registered

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    koth_data_base - Simple and Very Basic indoor map.

    The mercs are set in a faculty with forts of their own.

    An indoor map with the Spytech theme. I had to use references like cp_junction for aesthetics and cp_vanguard for the compartment at middle. The layout being very simple and small made it easy for me to follow up as I am a beginner.

    What I think I should improve on:

    -Add more props around the map, Middle
    -More Details for the map
    -Lighting Placement
    -How the map and layout plays out
    -Too fast to get to middle,its a small map and bots run down middle with an endless spam of rockets.


    Conclusion
    I did this as a hobby and something for fun so that I can get into mapping more. I do look foward in improving it, making it better and having fun with it. This is my first ever map that I would share so feel free to leave some positive and informative feedback. Thanks and gl further ^^
     
    Last edited: Oct 27, 2018
  2. Dadema

    Dadema L-3: Not very succesful map maker

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    Instead of testing a map with bots, you could add this map to the Vbot in the TF2Maps Discord so you can get your map publically tested and recieve feedback for your map.
    Testing your map with bots is almost always a bad idea, read the arcticle here.
     
  3. 24Boi

    24Boi L1: Registered

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    Thx for the heads up. I just didn't know that you can share like that.
     
  4. 24Boi

    24Boi L1: Registered

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    Widening The Connector Room.
    a7 Notes

    -Removed props at Mid (They can get you stuck if you put yourself into the corner)
    -Lighting Adjustments (still a w.i.p)

    -Gave lower with truck a second way to get to connector.

    -Added an Upper Area at Connector along with a one way door to Alternate Route.

    *One-Way Door room to Alternate


    Conclusion:
    Still need to work on aesthetics and middle but I am not sure what to add or remove next. I probably need to adjust some things.
    As usual feedback is appreciated. ^^

    Read the rest of this update entry...