KotH KoTH_ChargingStation a3

Its not that terrible CTF map I made, and gave up on.

  1. Turnip

    aa Turnip The 80s Vegetable

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    KoTH_ChargingStation - Its not that terrible CTF map I made, and gave up on.

    Its not my first, and its not shipping wars.
    I thought why make a viaduct layout map when you can just do something different?
    Then I made this...
     
  2. Turnip

    aa Turnip The 80s Vegetable

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    I have posted screenshots of the map in-game.
     
  3. Turnip

    aa Turnip The 80s Vegetable

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    A2 Changes:
    - Added a new flank route to the point in the center of the map
    - Lowered the full HP Hieght advantage area
    - Func_detailed things and optimized a bit
    - Minor Detailing at spawns and at mid
    - Made the flanks more open
    - Changed one of the spawn exits
    - Moved one of the spawn exits farther, centering it in the room it leads to
    - FIXED THE BLU DOORS JESUS
    - Raised the cieling in some buildings to make it feel more open
    - Added a duck.

    Read the rest of this update entry...
     
  4. Turnip

    aa Turnip The 80s Vegetable

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    Since the thread was bumped by the update-
    Hold now.. Ima let you finish... but first ima say that screenshots for A2 will be coming tommorow!
    -RUDE! I was going to say that...
     
  5. Turnip

    aa Turnip The 80s Vegetable

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  6. JMaxchill

    JMaxchill L5: Dapper Member

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    • Thanks Thanks x 1
  7. Turnip

    aa Turnip The 80s Vegetable

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    The Over the Point link leads to the Flank siteline, thank you for the feedback.
    The full HP was ment to get people onto the hieght advantage, but I may nerf it now that there is a better flank to take
    It was intentioned to stand up there, its no builded so players cant build sentries there but jumpers can get up there.
    I may expand the small room with hp/ammo
     
  8. JMaxchill

    JMaxchill L5: Dapper Member

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    I played this in an imp and the problem that stood out was that there is no buffer between spawns and the point - you cap the point, push up the slope, and you can directly spam spawn. Push spawn back and put a yard in between there and the doors leading up to the point, and maybe add a flank round the healthkit side of the point other than just a generic raised bit. Sightlines didn't stand out as problems in the test because everyone was playing solly or demo and had pushed forward to the spawns, which is never a good thing
     
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  9. Turnip

    aa Turnip The 80s Vegetable

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    Its mostly detailed for 2 reasons:
    1: I thought I put a3 as it was this morning onto the list, and onto the site but I didnt, so I decided to do a little detailing
    2: I like detailing
    Changelog:
    - Removed the HP kit on mid, on the height advantage
    - Detailed minor areas, and detailed major areas
    - Moved spawns back, and added a buffer area
    - Removed the duck.
    - Expanded buildings close to mid to make them easier to traverse
    - Removed an awkward exit to a building, and moved the area, then...

    Read the rest of this update entry...