koth_buckethill

Discussion in 'Map Factory' started by jakemaheu, Jun 18, 2010.

  1. jakemaheu

    jakemaheu L1: Registered

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    Well, here's koth_buckethill. Currently in its second alpha, it's a small KOTH map designed to be fast-paced. I'm not sure where to go from here, but I'm pretty sure that I've added too much detail for an alpha. >.>

    Thanks to:
    -----------------------------------
    Aly, for being a girl and building my cubemaps.
    TF2maps.net, for hosting the forums and the map itself.
     
    Last edited: Jun 19, 2010
  2. ANova

    ANova L7: Fancy Member

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    screenies pl0x
     
  3. Omnomnick

    Omnomnick L6: Sharp Member

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    Agreed, a thread needs screenshots if you want to convince anybody to download or play your map.
     
  4. Time

    Time L1: Registered

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    I downloaded and tested the map and I must say kudos on the textures. Not a single dev texture and it's only in alpha.

    I'd recommend adding a second exit from spawn for both bases. One exit can encourage a lot of spawn camping.
     
    • Thanks Thanks x 1
  5. jakemaheu

    jakemaheu L1: Registered

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    Again, I'd take screenshots if TF2 would stop crashing long enough to load the map. I'll give it a shot on another computer I've got.

    EDIT: SCREENSHOTS ARE NOW UP.

    Thank you for being the single person to actually look at the map.

    I realize that I've probably done texturing too early, but much like Littleedge, I can't really see the design unless it's done to completion. I'll work on adding a second exit to the spawns.

    From here, I guess that I'll have to continually expand it until it reaches a proper size. >.>
     
    Last edited: Jun 19, 2010
  6. The Political Gamer

    aa The Political Gamer

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    Looks about the right size for a 1v1 or 2v2 DM map... :S
     
  7. jakemaheu

    jakemaheu L1: Registered

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    I will be increasing the size, hopefully. It's just a matter of filling in the space and keeping things on-grid.
     
  8. Grim Tuesday

    aa Grim Tuesday

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    At the risk of sounding cliche...

    Its all about changing the grid size!