koth_bolt - King of the "moving" hill Reworking my first map made around 2 years ago. Well, reworking it a second time because i lost the vmf of the rework yestereday. But i pulled myself together and made this rework in about 9-ish hours. Hopefully its not totally unbalanced mess.
*Added a 1-way drop to make flaking easier *More and bigger pickups *Added another REAL way to reach 3rd stage of controlpoint *Started adding textures *Removed killroom (due to poor logic implementation and player feedback) Fixes: *Fixed func_respawnroom not reaching the whole spawn *Blocked engi's from building underwater *Few minor bugfixes Read the rest of this update entry...