KotH koth_blackmesa [Deleted]

Discussion in 'Map Factory' started by ☢1009☢, Jul 24, 2016.

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  1. ☢1009☢

    ☢1009☢ L1: Registered

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  2. EksCelle

    EksCelle L1: Registered

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  3. ☢1009☢

    ☢1009☢ L1: Registered

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    Im Using SFM Right Now To Get Screenshots
     
  4. worMatty

    aa worMatty Repacking Evangelist

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    Hi, there.

    Unfortunately I need to download 1.85GB of Black Mesa-themed assets in order to see what your map looks like. You should pack in the assets like EksCelle suggested and upload a new version for us to play with. You should also add more routes to the control point, because right now there is only one, and that will be a bit boring. You should think about putting some cover around the control point to protect people against snipers, soldiers and demos. I think your spawn rooms are also uncovered and accessible to the enemy, so consider using doors or func_respawnroomvisualizer to stop them.

    The screenshot looks interesting and I like the use of the laser beams.
     
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