koth_beachside_notdetailed - beta version of map- outside map isn't detailed yet Fight for your land in this viaduct-inspired koth!
Firstly, the map is super dark, it should be way brighter. Secondly, a better way to get overview screenshots is to use the console command "cl_leveloverview * " Replace the asterisk with a number, you can put higher numbers to zoom it out further.
Just to let you guys know, detail will be added once gameplay is finalized and improved. Outside of map will also be made too.
This is good for a first map. It has many technical issues, but the layout isn't that terrible. Don't get discouraged! If you ever feel like the map is getting too difficult to work on, feel free to start a new one. Making many unfinished maps is nothing unusual. I'm not sure if you know this, but versions are usually alpha (a) for untextured maps, beta (b) for maps that are close to being done, and release candidate (rc) for maps that are finished.
Fixed texture scaling, fixed background, fixed balancing problems. Read the rest of this update entry...
layout's good and you have a good grasp on gameplay theory, but you're really lacking in knowledge of hammer and how the compiler works. take a look at this and then read up on things you're not sure about on the valve developer community.