koth_beachside_k1

KotH koth_beachside_k1 2019-10-08_a2

  • Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.

Captain Cactus

L1: Registered
Oct 1, 2018
47
22
Firstly, the map is super dark, it should be way brighter.
Secondly, a better way to get overview screenshots is to use the console command "cl_leveloverview * "
Replace the asterisk with a number, you can put higher numbers to zoom it out further.
 

Mike Wazowski

L1: Registered
Sep 30, 2019
9
1
Just to let you guys know, detail will be added once gameplay is finalized and improved. Outside of map will also be made too.
 

Tumby

aa
May 12, 2013
1,052
1,101
This is good for a first map. It has many technical issues, but the layout isn't that terrible. Don't get discouraged!
If you ever feel like the map is getting too difficult to work on, feel free to start a new one. Making many unfinished maps is nothing unusual.

I'm not sure if you know this, but versions are usually alpha (a) for untextured maps, beta (b) for maps that are close to being done, and release candidate (rc) for maps that are finished.
 

Yrr

An Actual Deer
aa
Sep 20, 2015
1,292
2,613
the brushwork on this map is like what you would do if you were actively trying to kill the compiler
 

pont

been there, done that
aa
Mar 15, 2018
344
491
layout's good and you have a good grasp on gameplay theory, but you're really lacking in knowledge of hammer and how the compiler works.
take a look at this and then read up on things you're not sure about on the valve developer community.