KotH koth_beachside_k1 2019-10-08_a2

Fight for your land in this viaduct-inspired koth!

  1. Mike Wazowski

    Mike Wazowski L1: Registered

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    koth_beachside_notdetailed - beta version of map- outside map isn't detailed yet

    Fight for your land in this viaduct-inspired koth!
     
  2. Mike Wazowski

    Mike Wazowski L1: Registered

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  3. Mike Wazowski

    Mike Wazowski L1: Registered

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  4. Captain Cactus

    Captain Cactus L2: Junior Member

    Messages:
    50
    Positive Ratings:
    22
    Firstly, the map is super dark, it should be way brighter.
    Secondly, a better way to get overview screenshots is to use the console command "cl_leveloverview * "
    Replace the asterisk with a number, you can put higher numbers to zoom it out further.
     
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  5. Mike Wazowski

    Mike Wazowski L1: Registered

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  6. Mike Wazowski

    Mike Wazowski L1: Registered

    Messages:
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  7. Mike Wazowski

    Mike Wazowski L1: Registered

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    Just to let you guys know, detail will be added once gameplay is finalized and improved. Outside of map will also be made too.
     
  8. Tumby

    aa Tumby

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    1,004
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    This is good for a first map. It has many technical issues, but the layout isn't that terrible. Don't get discouraged!
    If you ever feel like the map is getting too difficult to work on, feel free to start a new one. Making many unfinished maps is nothing unusual.

    I'm not sure if you know this, but versions are usually alpha (a) for untextured maps, beta (b) for maps that are close to being done, and release candidate (rc) for maps that are finished.
     
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  9. Mike Wazowski

    Mike Wazowski L1: Registered

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  10. Yrr

    aa Yrr An Actual Deer

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    the brushwork on this map is like what you would do if you were actively trying to kill the compiler
     
    • Agree Agree x 2
  11. pont

    pont L1: Registered

    Messages:
    40
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    17
    layout's good and you have a good grasp on gameplay theory, but you're really lacking in knowledge of hammer and how the compiler works.
    take a look at this and then read up on things you're not sure about on the valve developer community.
     
    • Agree Agree x 1