Koth1 is a push cp map, its an uphill struggle to capture the other teams hill, plenty of buildings provide cover for engies, heavies, medics, and pyros. the open outdoors leading to the hill provide long range attackers the benifet of attacking if the top hill is owned. scouts can jump from roof to roof using the force of nature and no sandman. once all points are capped. Destrction. PLEASE let me know what you think either through steam : SnapBackKilla Email: firstname.lastname@example.org the forums here or the tf2maps.net chatroom.