Koth to arena?

Discussion in 'Mapping Questions & Discussion' started by CapitalsOwn, Nov 3, 2009.

  1. CapitalsOwn

    CapitalsOwn L1: Registered

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    Is there a simple way to convert a koth map to an arena map?
    If so, what must I do?
    I'm completely new to map making.
     
  2. drp

    aa drp

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    Switch out the arena gametype entities for koth. But if you're new to mapping, how are you going to turn a map in to a koth from nothing?
     
  3. Geit

    aa Geit 💜 I probably broke it 💜

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    Or, if you run your own servers, you can use "Stripper: Source" to replace tf_logic_koth with tf_logic_arena, which requires no additional downloads from the users.
     
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  4. CapitalsOwn

    CapitalsOwn L1: Registered

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    Well see, while all the koth entities I feel are very clear, I'm having trouble finding what arena entities I need. Also, I don't know what entities I can get rid of that won't affect the map, just the gameplay.

    Edit: Also, if it helps, I'm trying to modify koth_harvest_event.

    I feel like there are a lot of people who like arena_harvest but hate koth_harvest, as well as a lot of people who really like the halloween content. I know decompiling someone else's map is frowned upon, but this is an official valve modification of the map. So I hope it's OK to do. If you guys think I should get permission I will.

    Edit2: OK, one other thing, I feel like some koth maps would make great arena maps, but aren't good as koth maps and vice versa. My prime example is viaduct. I think that would make a good arena map, but as a koth map, I hate it.
     
    Last edited: Nov 3, 2009
  5. ricardojvc6

    ricardojvc6 L6: Sharp Member

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    like.. its very simple. Koth uses almost the same entities as Arena. Koth has logic_relay, tf_koth , and much more. Arena uses logic_relay, tf_arena and much more.. or.. use boojum's snark libary.. also, go to the source sdk site.. to know more things
     
  6. Nutomic

    Nutomic L11: Posh Member

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    Logic_relay isnt actually an entitie that does anything, its only there to clearly see outputs, as they are in another entity, but you could use logic_relay for anything that has outputs.

    You could even make a chain of 100 logic_relays, firing each other, and finally firing the point capture output :D
     
  7. ricardojvc6

    ricardojvc6 L6: Sharp Member

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    THAT WOULD BE INSANE :D

    to many logic_relays can break your map.. i consider using just one
     
  8. zpqrei

    aa zpqrei Theme Changer Extraordinaire

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  9. Nutomic

    Nutomic L11: Posh Member

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    I just said that it is theoreticly possible, of course this will not be working well :D
     
  10. CapitalsOwn

    CapitalsOwn L1: Registered

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    Well I like arena_harvest_v2. But my problem is while I don't like it as a koth map, I do enjoy the exploding pumpkins and the ghost. I feel it adds another level of gameplay. I know many others feel similarly, and I think it would create a middle ground.