KotH koth temples a3

A koth map (in developement) made for the mayann update

  1. benjijedi

    benjijedi L1: Registered

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  2. OctoBlitz

    OctoBlitz L4: Comfortable Member

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    Can you please give more screenshots?
     
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  3. CriminalBunny

    aa CriminalBunny Lasers are just deadly rainbows

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    Is that fullbright? You should always set up a light_environment, because fullbright carries from map to map (if I remember correctly) and it just looks ugly.

    And that, more screenshots please! That picture tells us nothing about your map, let us see how it actually looks like! :)
     
  4. benjijedi

    benjijedi L1: Registered

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    yeah, I'm gonna do the lighting after everything else as well as add more screenshots
     
  5. sooshey

    aa sooshey :3c

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    Putting in a light_environment entity takes less than a minute and does wonders for your map. Just put the entity anywhere in your map. If you don't know what to fill in for the values, use the recommended values for the skybox texture you chose here. When you do this, your indoor areas will become dark, so you'll have to use individual light entities to brighten up the space.

    I loaded your map to take a look. See this?
    [​IMG]
    The checkerboard texture means your custom texture is not packed into the bsp, and the red error model means the same thing for custom models. If you pack them into the bsp, then people won't have to download all the custom assets used in your map in order to see them. Here's a tutorial.

    Lastly, making your ground one giant slab is ok for learning, but try not to do this in serious maps. Use displacements and more brushes to make your terrain exciting and not flat.

    Edit: one more thing--version your filename using _a1, _a2 etc for maps early in development. If you use the same name for all your versions, it will cause problems for anyone who owns an older version of your map that has the same name. Rename the vmf before compiling or else it might break your map.
     
  6. benjijedi

    benjijedi L1: Registered

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    Don't worry, I'm just getting the basic layout of the map done, afterwards I will be adding in the detailing. To your other question on the checkerboard texture, did you install the assets i put in the description, it seems like you haven't because the custom models aren't there either?
     
  7. sooshey

    aa sooshey :3c

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    I shouldn't need to. That's why packing exists; it includes the custom content in your map so that people don't need to download extra assets. You should always take it upon yourself to pack custom content
     
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  8. benjijedi

    benjijedi L1: Registered

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    Ok, ill do it when the next update releases, thanks for the feedback!
     
  9. benjijedi

    benjijedi L1: Registered

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    Quick question, would you rather have more frequent updates with less in them or less frequent updates with more in them?
     
  10. Muddy

    Server Staff Muddy Muddy

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    It's better to go for larger, less-frequent updates. Nobody likes to play the same map over and over with minimal differences each time.
     
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  11. benjijedi

    benjijedi L1: Registered

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    ok, sounds good
     
  12. benjijedi

    benjijedi L1: Registered

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