Hi AppleJhon! I've ran around your map and got this:
First is the lighting 'bugs' you mentioned. Gibus scout already told you how to fix them
The map feels rather flat. I hope when you add the roofs adds some height variation
a guide on height variaton you should read over and over. Once isn't enough!
There's a big sightline between these 2 spawn exits. This is bad. Avoid this whenever you can
Here's the same issue. This one can be solved just by moving this exit more to the right or left.
Also, build cubemaps. I almost got blind inside that room
I guess this platform is going to lead to the rooftops, as you said earlier, but at the moment feels out of place.
The capture_area limits should be marked, so it's easier to tell where you start capping the point. Also sunken prop :O !
I went noclip and got to the rooftop. You should connect it with the map ASAP.
But screwing around even further I found out something...
You made the skybox a big box surrounding the map, didn't you?
You shouldn't have done that
I can't explain it quite well, but here's
a link on how to make skyboxes properly
Maybe another mapper with more knowledge on Optimization than me can explain better than I would
The map is really small. I know this is YOUR map but I think this layout tips will be useful for ye:
You should let detailing for last, focus on gameplay first and then get to detail. It should be simple enough to make ani big or small changes quicker and easier, and it prevents having to delete a fully detailed area because it doesn't play well. (I personally think this map fits better as an Alpha than a Beta, since it's for first map after all)
Overall, It's good for a first map! When you add the rooftop area, make sure it isn't apart from the cp area to ensure more action in it