KOTH - Looking for Feedback

Discussion in 'Mapping Questions & Discussion' started by DannyRand, Jun 8, 2013.

  1. DannyRand

    DannyRand L2: Junior Member

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    Hello all,

    I've got a rather simple concept - similar to Viaduct but with added verticality and a Nucleus style pit of death surrounding the KoTH point. Assuming I don't scrap this, (please don't be offended to suggest that, I spent all of 5 minutes on this) it will be my first map in the Hammer Editor.

    http://www.brawnybabies.com/upload/8225617Koth%20Details.jpg

    Any feedback is strongly appreciated as I intend to begin work on a map this weekend once I finish another project.

    Thanks
     
  2. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

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    This picture doesn't say much

    Throw it up for our next gameday, and we can give it some first hand gameplay feedback using our custom feedback plugin.
     
  3. DannyRand

    DannyRand L2: Junior Member

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    Yeah - wasn't sure how to draw up a layout for TF2, so I quickly did that one up on a break earlier. Guess i'll make a grey block tonight and take a look at this plugin. Thanks for the heads up!
     
    Last edited: Jun 8, 2013
  4. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

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    you're not alone with that problem. I can't visualize 3D space from a plain sheet of paper, so i usually just start with an idea and build from that one place i know what should look like.

    It may seem frustrating at first to do so much work before getting any real feedback, but... Well, i can only describe it as "you get used to it".
     
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  5. DannyRand

    DannyRand L2: Junior Member

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    Not a problem really - I've made plenty of maps in UDK so i'm used to the process. Just figured i'd throw something up anyway.
     
  6. DannyRand

    DannyRand L2: Junior Member

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  7. Toxindude

    Toxindude L3: Member

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    I know this is a very early concept but. One thing jumps out at me. The center point has almost no cover. I think snipers would have a hay day there. Maybe building the center point into a building or something with a roof ?

    On a side note it reminds me of a map from the N64 games. Game was called Perfect Dark. So I think this concept could work I know it has a long way to go. I am looking forward to seeing it come along.
     
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  8. DannyRand

    DannyRand L2: Junior Member

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    Right right, I was looking for suggestions on the center so that's great!
    My current idea was to place a sniper fence (if I remember) on opposite sides of each teams sniper building, in sort of the manner that Badlands spire shields one side of the point with the wall. So you could only see half the point from each side as it were.