KotH koth enterprise v1

This is my second map.

  1. Tim1402

    Tim1402 L1: Registered

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    koth enterprice - This is my second made map.

    This map is in an alpha state. Any criticism is important for me because with every criticism I can make the map to a very funnny and exciting map.
     
  2. Tim1402

    Tim1402 L1: Registered

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  3. sooshey

    aa sooshey :3c

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    A few things:
    • Make sure your filename is in all lowercase, because uppercase doesn't agree with linux. To do this, rename your vmf before compiling.
    • From the pictures, I assume you tested with bots. Bots are nothing like human players and don't mimic actual gameplay. It's strongly advised not to use them except to test logic.
    • The big rooms in your map could be 1/2 the size. Too much open space with no cover is a playground for snipers! More height variation helps too.
    • Clip your stairs using the blockbullets brush.
     
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  4. Bogdy

    Bogdy L4: Comfortable Member

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    Also, the word you're looking for is enterprise.
    (I'm a Grammar Nazi, deal with it.)
     
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  5. Viperi

    aa Viperi not actually a snek

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    Grammer.
    it was just a prank bro
     
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  6. Davekillerish

    aa Davekillerish Lvl O: Orange Member

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    Please post in-game screenshots without players (bots) in them, of all sections of your map.
    To many spoilers bro, didnt need to use it.
     
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  7. Tim1402

    Tim1402 L1: Registered

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    I hope to update the map soon.

    Thanks for your suggestions, I try to implerment everything you have suggested.:)
     
    Last edited: Feb 24, 2016
  8. Tim1402

    Tim1402 L1: Registered

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  9. Aeix

    Aeix L3: Member

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    This map looks a little oversized. Maybe scale it down just a bit?
     
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  10. Tim1402

    Tim1402 L1: Registered

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  11. Tim1402

    Tim1402 L1: Registered

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  12. Aeix

    Aeix L3: Member

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    Looking at the screenshots, it would appear that you have used the massive prop for one of the walls in your spawnrooms. Don't do this, unless you yourself are willing to go around and clip every vertex on it - relying on the collision meshes that come with the props generally leads to dumb results
     
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  13. Tim1402

    Tim1402 L1: Registered

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  14. Tim1402

    Tim1402 L1: Registered

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  15. Tim1402

    Tim1402 L1: Registered

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    Nope I am not dead.
    -changed many ramps to stairs
    -reblaced some texures (they are still buggy)
    -added some props
    -reworked the vents
    -remade the roofs outside
    -changed many walls to props

    If I have forgotten something tells me about it.

    Read the rest of this update entry...
     
  16. Tim1402

    Tim1402 L1: Registered

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    (oh it seems that I gave you guys an broken Update)
    -Added a new path to get into the main hall
    -Added Day/Night cycle (very glitchy some times)
    -changed day light ( is seems darker on the picture than it is)
    -redesigned the vent
    -Added a nav file

    Read the rest of this update entry...
     
  17. Tim1402

    Tim1402 L1: Registered

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    I'm thinking about removing this feature since it's more broken than I thought.