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CTF kotf_flushtown 2023-07-17

Mar 23, 2010
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Prestige submitted a new resource:

kotf_flushtown - caper style kotf

i started this for mc30 and then i took forever to finish each flagbase
View attachment 200444
i added too many routes but to my surprise it fit within 4600^2


get the intel back to your base and even unlock other bases if you want. but hold the flag for 3 minutes
forcerespawn on capture, only 1 spawn at a time right now.

i plan on making a stage where you have multiple spawns but i wanna see how this plays first.

credit:
tcdom prefab by kube and abp
devcolors by gruppy...

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Mar 23, 2010
1,872
1,696
Mar 23, 2010
1,872
1,696
Prestige updated kotf_flushtown with a new update entry:

new feeling

Extremely rushed. some sloppy brushwork and no optimization. I wont be able to work on this for awhile. If anyone wants to help finish this map, let me know over discord mitch#8222. The brushwork is almost entirely angled on C and D though.

Many changes to the connectors underground
+5s intel return time
Swapped A and C, but i'm probably going to change it again. lava base should be A, water base should be D.
2/8 respawntime -> 3/10 respawntime
Small changes to every base
Fixed...

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Mar 23, 2010
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Prestige updated kotf_flushtown with a new update entry:

back again

reverted low ground being SUPER LOW, it's now reasonably low. dumbest change i ever did!
new A point
spaced out the bases more evenly
D is like a mini steel
brought back the jeanpaul rollercoaster
new HUD
new optimization

thanks to mr burguers and pierogi my two favorite foods and entity helpers

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Mar 23, 2010
1,872
1,696