- Jun 22, 2015
- 18
- 1
koth_klein
hi!
so.. first map!
it's (supposed to be) a small, fast koth map. inspired by viaduct.
the map is mirrored.
the primary goal is to turn this into a map that's fun to play : )
alpha #1:
not so pretty; lack of displacements, lack of light(s), no 3dsky, etc.
in short; it's just.. an alpha
however.. it's ready for testing!
i'm eager to try and make the map prettier, but i first want to get the layout down.
i'm hoping for some constructive feedback on things like:
areas too easy or too hard to hold, areas too narrow or too open, sightlines too big or too small, height of areas, etc..
and, although i haven't given it a lot of attention; feedback on and suggestions for aesthetics are more than welcome!
it's my first map, so any thoughts you have are gladly received : )
hopefully (some of) you will have some fun if it gets playtested.
(the map is compressed using bspzip - i only rarred it up because bsp is not accepted)
hi!
so.. first map!
it's (supposed to be) a small, fast koth map. inspired by viaduct.
the map is mirrored.
the primary goal is to turn this into a map that's fun to play : )
alpha #1:
not so pretty; lack of displacements, lack of light(s), no 3dsky, etc.
in short; it's just.. an alpha
however.. it's ready for testing!
i'm eager to try and make the map prettier, but i first want to get the layout down.
i'm hoping for some constructive feedback on things like:
areas too easy or too hard to hold, areas too narrow or too open, sightlines too big or too small, height of areas, etc..
and, although i haven't given it a lot of attention; feedback on and suggestions for aesthetics are more than welcome!
it's my first map, so any thoughts you have are gladly received : )
hopefully (some of) you will have some fun if it gets playtested.
(the map is compressed using bspzip - i only rarred it up because bsp is not accepted)
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