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Kiwi's Project, no name yet

Discussion in 'Mapping Questions & Discussion' started by Ginger, Jul 6, 2010.

  1. Ginger

    Ginger L4: Comfortable Member

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    Okay guys, im starting off a summer project that i hope will help me learn my way better around hammer and how to really immerse the player in the game, heres a quick sketchy my friend did for the map.



    This is going to be very big seen as it has a desert area, and a canyon with a industrial/spy base.

    Could anyone give me some rough dimensions on how big it should be?
     
    Last edited: Jul 6, 2010
  2. Ninjilla

    Ninjilla L7: Fancy Member

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    I think it's upside down, so I cant really get a good grasp on it.
     
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  3. Ginger

    Ginger L4: Comfortable Member

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    Fixed the image
     
  4. Ninjilla

    Ninjilla L7: Fancy Member

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    Where the payload goes through the fence, there could be a massive chokepoint there. And overall it actually looks rather small, length wise. For reference, payload maps usually curve into each other, like spirals or into S shapes, for variety and to help optimizing.
     
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  5. Ginger

    Ginger L4: Comfortable Member

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    Yer, i see where your going, btw this is only the first image of what it could be like, im sure that i will make some hefty changes to it along the way, the thing im dreading the most, is the payload part, i don't know how to do it and from what i've seen its a bitch to make ;p
     
  6. Ninjilla

    Ninjilla L7: Fancy Member

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    Hmm, if this is your first map, I suggest starting with a KOTH map, they are easy to make and give you a good idea of how a good mid point should work for future releases.
     
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  7. Ginger

    Ginger L4: Comfortable Member

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    Cool, so in a way this would maybe make a okay KOTH map?, if so where abouts would the midpoint go, Like, the gates or something like that
     
  8. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Wait, will RED be attacking? That is going to be confusing to some (most [all]) players upon first play.
     
  9. Ginger

    Ginger L4: Comfortable Member

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    Why will that be strange?
     
  10. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    ...

    Really?

    Are you REALLY asking that?
     
  11. Passerby

    Passerby L2: Junior Member

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    in every tf game red has always been defense and blu attackers that's why.

    and peopel that join blu on a A/D or PL map expect to be attacking and people who join red expect to be defending


    also your going to want more curves to help cut sight lines and make it easier to optimize
     
    Last edited: Jul 6, 2010
  12. Jakkarra

    Jakkarra L4: Comfortable Member

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    There's no real reason to be using Opposite Teams anyway, if you really want the architecture to be BLU, just make it look looted by RED.
     
  13. Ginger

    Ginger L4: Comfortable Member

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    Okay guys, i've decided, it wont be payload, and it probs will be a totally diff design, based lightly around the drawing, ima make it a KOTH map as my first as i dont have the skills and knowledge yet A: How maps truly work, and B:how to make payload stuff fun and work XD
     
  14. Passerby

    Passerby L2: Junior Member

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    koth makes a good starting point since it;s smaller scale and a good koth point would make a good middle 5cp point and a good A/D point so it really lets you focus on making one really good playing section that can be used in bigger more advanced maps later.
     
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  15. Ginger

    Ginger L4: Comfortable Member

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    So, would you say the design i have, minus the payload stuff, is a okay start for a KOTH map?
     
  16. Passerby

    Passerby L2: Junior Member

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    i would say as long as each team has multiple ways to get to the center cp
     
  17. HeaH

    HeaH L8: Fancy Shmancy Member

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    A good quick tip: Have 1 or main route and 2 secondary routes/flanks to the point. Take a look at Valve maps when you design your layout
     
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  18. Ginger

    Ginger L4: Comfortable Member

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    I know, 2.5 rule right?
     
  19. HeaH

    HeaH L8: Fancy Shmancy Member

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    Yeah, 2.5 rule
     
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  20. Ginger

    Ginger L4: Comfortable Member

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    I've been stalking all the forums ^^