Greetings. I have had issues making env_beam kill players on contact. I've tried setting the "Damage / second" property to several high numbers and setting the beam to output to its "!activator" upon being triggered as a "tripwire" (so that it can RemoveHealth or etc. from the player). Neither of these worked for me. Due to the beam's endpoint continuously moving in a square, I don't think it's possible to properly overlay a trigger_hurt brush over the beam's path. Is there a way to properly make the beam damage people without adding another entity? If not, how could I use other entities to do it? Thank you.