killing a wall?

Discussion in 'Mapping Questions & Discussion' started by Fenderic, Dec 27, 2009.

  1. Fenderic

    Fenderic L1: Registered

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    i dont like the look of the normal respawn gates, and i just need a way to contain the players until the round starts.
    so i tried to create walls that would disappear when the 30 second setup was over, but the walls are not disappearing.

    i have surrounded my spawns with multiple func_walls all named StartGate
    my team_round_timer has an output to Kill StartGate OnSetupFinish

    does anyone know what i am doing wrong?
    are they not supposed to be a func_wall?

    thanks.
     
  2. Tapp

    Tapp L10: Glamorous Member

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    use func_brush instead of func_wall. func_wall is obsolete.
     
  3. Swiftmind

    Swiftmind L2: Junior Member

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    Yeah use func_brush instead. Also to be safer you should disable the func_brush not kill. Disabling will make it disappear ingame, enabling will make it appear again. Make sure you put the solidarity to "Toggle".
     
  4. Altaco

    Altaco L7: Fancy Member

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    It really would look nicer if you used a func_door instead of just making it randomly disappear. At least some sort of door rather than a magical wall.
     
  5. J4CK8

    J4CK8 L11: Posh Member

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    Or maybe a breakable wall...

    That is all.
     
  6. Nutomic

    Nutomic L11: Posh Member

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    Be careful with func_brush, they dont reset after the round restarts, so you will have to enable them again as a new round starts (via logic_auto).

    And i think "kill" makes things always disappear until the map is reloaded, not good...
     
  7. jpr

    aa jpr

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    You don't like the look of normal respawn gates but a magically disappearing wall is ok?
     
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  8. Fenderic

    Fenderic L1: Registered

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    well, ideally what i want to do is make the "magically disappearing wall" an extremely translucent or invisible wall,
    the gates just don't fit in with the style of my map so i didn't want them to be there
    and its an arena map, so i want them to respawn at the beginning of each round.

    thank you to all who made suggestions, i'll play around with it and ask if i still can't figure it out.
     
  9. Lancey

    aa Lancey Currently On: ?????

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    Team Fortress 2 resets the whole map every round (not after Waiting for Players though.) That means anything that's destroyed, killed, or moved magically reappears as it was at the start.
     
  10. Swiftmind

    Swiftmind L2: Junior Member

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    So at the start of the round, the func_brush just disappears. I do hope you have a respawnvisualizer. Having the enemy right next to the repsawn points is not a good idea at all. Or the respawn points have no cover from the enemy shooting from behind the visualizer, you are going to make some fustrated players!

    There is two ways to do what you want. Make a func_brush with a nodraw texture or you can change the Render Mode and FX of the func_brush. Then just disable the brush when the proper team wants to walk through it and once they pass reenable it.