i dont like the look of the normal respawn gates, and i just need a way to contain the players until the round starts. so i tried to create walls that would disappear when the 30 second setup was over, but the walls are not disappearing. i have surrounded my spawns with multiple func_walls all named StartGate my team_round_timer has an output to Kill StartGate OnSetupFinish does anyone know what i am doing wrong? are they not supposed to be a func_wall? thanks.