Hello, I'm working on a map that revolves around fall damage and changing water levels, and I need some help with fall damage. One team (blue) has to jump down into the flooded enemy base and attack it. They start at a half flooded base and have to work their way up. Every point they capture raises the water. The thing is, I want platforms & such kill with falling damage, so that attackers are forced to fall into the water and have to work their way up. From what I know, if you fall from the maximum possible height source can handle, you take about 80 damage and that's it :blink: The other problem is that players will be walking on the platforms, so only people that fall from the top of the hole die. You can't simply slap a trigger_hurt over the thing (maybie through a complicated system I can use a trigger_hurt?). Any ideas?