Texture Khmer/Egypt Ruins Texture Expansion Pack 1.0

Made by EArkham

  1. EArkham

    aa EArkham Necromancer

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    I almost forgot about this. As requested, textures from my now dead artpass entry.

    Team Fortress 2 Texture: Khmer/Ruins Stone Wall Egypt Expansion Textures
    Release: 09-28-2010
    Author: Kep Pump, aka EArkham

    DESCRIPTION:

    * 45 variants of Egypt textures by VALVe & Sean "Heyo" Cutino in blue, grey, pale, and red. Intended to represent team colours plus neutral, and neutral-red for A/D maps.


    *** Set of textures is approximately 16 MB, so it's quite large! ***

    INSTRUCTIONS:
    Unzip this archive to the "SteamApps\[USERNAME]\team fortress 2\tf\" directory and content should be placed automatically.

    This is a modified set of textures based on Valve content.

    USAGE:

    You are free to use this in any Team Fortress 2 map, including contest-related maps (if contest rules allow custom content).

    Please give credit as: Kep "Earkham" Pump, necromancer@necrotales.com

    Thanks, and I hope folks find this useful!

    Full content listing in readme and download post (little too long for this post).
     
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    Last edited: Aug 18, 2016
  2. EArkham

    aa EArkham Necromancer

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    You also see the ancient ruins of a thanks post.
     
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    Last edited: Aug 18, 2016
  3. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    Got the models?
     
  4. EArkham

    aa EArkham Necromancer

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    Not yet. Most of the models need some texture/seam fixes. Pretty pleased with the faces and columns though, so maybe I'll go ahead and release those.
     
    Last edited: Aug 18, 2016
  5. matou

    matou L2: Junior Member

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    Lovely <3

    Ima try and use these :D
     
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  6. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    You should have made the faces look like the heavy.
     
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  7. Godslayer57

    Godslayer57 L8: Fancy Shmancy Member

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    Now another theme to explore :)
     
  8. REEJ

    REEJ L7: Fancy Member

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    Looks like cp_egypt meets quake 3
     
  9. combine

    combine L3: Member

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    Nicely done!Can i use these in my map that is planed to have like 5 themes?
     
  10. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Just Downloaded and looked through, Decided to see what I could with these...

    EDIT: When will we be seeing associated models?
     
    Last edited: Sep 28, 2010
  11. nik

    nik L12: Fabulous Member

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    tf2 does NOT ruin textures!
     
  12. EArkham

    aa EArkham Necromancer

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    Hmm? What do you mean? These look better in game, for what it's worth.

    I dunno yet. Not this week. Trying to get a playtest ready version of cp_antiquity ready, and then I have to focus on real work type things.
     
    Last edited: Aug 18, 2016
  13. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Alright, I'm not a pro mapper, but I've been messing around with the textures you posted, and with a little bit of work, you can easily combine your theme (including the models, at least the ones i saw on your art-pass) with the Swamp theme and make some pretty cool looking things....

    Don't know if that was intended... but, Kudos.
     
  14. Pc_Madness

    Pc_Madness L4: Comfortable Member

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    Can you release your skybox textures as well Earkham? :) You had a few good variants that I'd love to use if I get around to doing a Mayan themed map. :)