Made the ground displacements.
Potentially added a sentry spot at A.
Fucked with some sightlines at A.
Fucked with B a bit:
Added a pallet jump at B onto the point.
Added a route that goes round back at B.
Congrats on winning this contest! This map had the coolest set pieces than any other map in the contest, and was always very distinct from the others. I enjoyed my time attacking and defending on this map. There's a lot of potential, I may be mis-remembering but I heard about a fabled stage 2? If that is the case, I would love to see this map have more stages and developed further.
Stage 2 is a possibility. Would depend on Emil more than me since I made most of this stage, he's got some geo down currently that would need adding to and finishing. I think it'd be the first stage and the current stage would be the 2nd.
Yeah, the map has some interesting features right now. There are a few things I feel I should improve. Namely, making the 1st area more dynamic in how it plays, making the connector between A and B more interesting, and redoing B to improve its flow.
Added a shack at A.
Added some more rocks as cover at A on the side path towards the point. Should make it easier to defend and more interesting to choose between the two routes.
Added some more ammo around that shack.
Other minor fixes and additions.