Kelvin

Discussion in 'Map Factory' started by NovaSilisko, Aug 23, 2009.

  1. NovaSilisko

    aa NovaSilisko L42: Life, the Universe and Everything

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    Gamemode: 3 Stage attack/defend CP
    Theme: Volcano spybase
    Description:

    Welcome to Hawaii's big island. Sun, sand, volcanos, crit rockets, and RED and BLU fighting over control of an ICBM stockpile.


    Download will be up shortly.
     
    Last edited: Aug 26, 2009
  2. The Political Gamer

    aa The Political Gamer

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    Will it last? No one knows....
     
  3. Inqwel

    Inqwel L6: Sharp Member

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    Looks promising. Hope it plays as good!
     
  4. StoneFrog

    StoneFrog L6: Sharp Member

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    I liked Thermal, even if the layout was rather hectic.
     
  5. nik

    nik L12: Fabulous Member

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    who would WANT to go swimming D:
     
  6. n30n

    n30n L4: Comfortable Member

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    Looks interesting. I like the lave going into water.
     
  7. Void

    aa Void Local Man Unable To Map, Sources Say

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    Will it blend? That is the question.

    Doo duh doo-doo dooooo...
     
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  8. owly-oop

    aa owly-oop im birb

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    I love that no swimming sign
     
  9. SMK

    SMK L1: Registered

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    As soon as I read the words "volcano spybase" I though of Austin Powers.
    But it looks cool.
     
    • Thanks Thanks x 1
  10. owly-oop

    aa owly-oop im birb

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    Just played this from one of the events. Stage 1 seems more like a stage 3 since it was the hardest. Stage 2 and 3 were easy to cap, and the points seem way too close to eachother. Red couldn't get a good enough defense before blu capped it.


    Also, stage 3 cap 2, the supports under the rockets against the rockwall, it would be cool if there was a walkway to up there
     
  11. The_Ulf

    The_Ulf L6: Sharp Member

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    Also love the excellent implementation of the no swimming sign. If anyone tries it, now they can't sue. ;P (also, fighting for that full healthpack is going to be awesome.)

    That lava looks pretty great - the steam particles look like they could use adjustment but we're talking alpha 1 so just having them at all is impressive.

    Also, really like the looks of the area in the first screen - totally wanna see how this one plays!
     
    Last edited: Aug 24, 2009
  12. Dr. ROCKZO

    Dr. ROCKZO L8: Fancy Shmancy Member

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    Sw-heat! Will be following this one!
     
  13. Inqwel

    Inqwel L6: Sharp Member

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    I wasn't too fond of the snipers having the advantage, especially in stage one being able to snipe from the far back corner of that overlook cave. Alternatively, there needs to be a third exit for stage one.
     
  14. red_flame586

    red_flame586 L7: Fancy Member

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    it looks way to open
     
  15. Omnomnick

    Omnomnick L6: Sharp Member

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    Looks abit too open but I love the lava texture and the whole theme of the map - Its unusual and I like it, keep it up ;)
     
  16. Nerdbot

    Nerdbot L7: Fancy Member

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    There were a few spots in playtesting where Snipers were annoying, but I never felt the "openness" was particularly annoying.

    The only real big problems that came up last night are things I don't think I need to reiterate. The gates, the missing health locker for BLU, stage 1-2 is too easy to defend (though it didn't help that each time we got to that point half the defending team went Engineer for whatever reason), stage 3 as a whole is just too tiny.

    I thought your ways of connecting the three stages was pretty unique and I like the overall design. The lava is awesome and well done. I had fun testing it out.
     
  17. pl

    pl L5: Dapper Member

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    I think that there are a couple of areas which could use some cover, just looking from the screenshots. Apart from that, the map, and the lava texture look really good!
     
  18. Rikka

    Rikka L5: Dapper Member

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    Skipping the obvious problems with 1-2, it's just a very dull point. Red gets a platform to stand on, Blu has two halls to rush down. I know you could simplify most points like that, but in this case I'm not simplifying. That's the proper description for it.

    Stage 2-1 was the first time I've ever seen a defending team hiding during set-up. Not hiding for an ambush, but hiding because no one defending that point thought they had a chance in hell of living past the first 30 seconds.

    The one-way door that lets out directly onto the point for the attackers at 2-2 was far too powerful, especially since you had no idea whether an enemy was about to come out or not.

    Stage 2 and 3 is just too small, and like 2-1 there wasn't nearly enough cover for Red on 3-1. 3-2 we couldn't even get out of the spawn as Blue ran by to take the point.

    Despite all the gripes there is a lot of potential in the map, and the lava was just awesome. The points mostly have good ideas behind the designs that just need work. Keep it up.