Kelvin new gamemode.

Discussion in 'Off Topic' started by NovaSilisko, Aug 26, 2009.

?

Game mode

This poll will close on Jan 10, 2037 at 6:06 PM.
  1. PLR

    9 vote(s)
    36.0%
  2. 5 CP

    10 vote(s)
    40.0%
  3. CTF

    1 vote(s)
    4.0%
  4. KOTH

    5 vote(s)
    20.0%
  1. NovaSilisko

    aa NovaSilisko L42: Life, the Universe and Everything

    Messages:
    502
    Positive Ratings:
    129
    I can't make A/D cp worth a damn. Hell, I can't make ANY a/d worth a damn.

    So I'm changing the gamemode.
     
  2. Inqwel

    Inqwel L6: Sharp Member

    Messages:
    308
    Positive Ratings:
    57
    You've given up too easily. A little work could clean up those problems no sweat.
     
  3. StoneFrog

    StoneFrog L6: Sharp Member

    Messages:
    395
    Positive Ratings:
    81
    I'm going to go with PLR. Balancing out the middle spawns when thermal was in development didn't seem to work out too well, and all the other types are bland.

    I think a volcanic-themed PLR map could be quite interesting.
     
  4. NovaSilisko

    aa NovaSilisko L42: Life, the Universe and Everything

    Messages:
    502
    Positive Ratings:
    129
    As it turns out, not unexpectedly, I hate balancing A/D maps.
     
  5. The Political Gamer

    aa The Political Gamer

    Messages:
    4,468
    Positive Ratings:
    1,684
    Just go with PLR, you can enter it in the contest!
     
  6. NovaSilisko

    aa NovaSilisko L42: Life, the Universe and Everything

    Messages:
    502
    Positive Ratings:
    129
    Maybe.
     
  7. Inqwel

    Inqwel L6: Sharp Member

    Messages:
    308
    Positive Ratings:
    57
    I can't change my vote but make mine for PLR instead of 5 CP.
     
  8. Mexican Apple Thief

    Mexican Apple Thief L3: Junior Member<br>LEAD FARMER

    Messages:
    345
    Positive Ratings:
    60
    I vote for KOTH because maybe if it's a smaller map you'll actually finish it.
     
  9. Nineaxis

    aa Nineaxis Quack Doctor

    Messages:
    1,767
    Positive Ratings:
    1,404
    Judging by Kelvin A2, I think you need to brush up on understanding some TF2 mapping concepts before starting a map (Sniper line of sight into spawn = BAD), and second, actually try and collect feedback and release new versions of a map before throwing it out because it didn't work well.