Keep away?

Discussion in 'Mapping Questions & Discussion' started by Strife, Feb 6, 2008.

  1. Strife

    Strife L1: Registered

    Messages:
    2
    Positive Ratings:
    0
    Pretty new to mapping for source, and been away so long. Is there any way where I could use a ctf mode to make a keep away map?
     
  2. lerlerson

    lerlerson L2: Junior Member

    Messages:
    75
    Positive Ratings:
    7
    Well, what do you mean? Do you mean, say, there's a neutral flag on the map and when you grab it a timer starts, and the first team to hold onto it for, say, 2:00 wins?
     
  3. Strife

    Strife L1: Registered

    Messages:
    2
    Positive Ratings:
    0
    Something like that would work. Or every 2 minutes held, adds a point to their teams score, first to 3 wins.
     
  4. spaceweasels

    aa spaceweasels

    Messages:
    219
    Positive Ratings:
    336
    You might be able to do that. The only problem is, this would have to be done in an attack/defend style game. On team would try and possess the flag, the other team tries to stop them for having possession. I would have outputs on the flag entity that point to a team_round_timer:

    OnPickup->[/i]timername[/i]->resume
    OnDrop->[/i]timername[/i]->pause

    And on the team_round_timer has an output thats point to a game_round_win entity.

    Another way is to have the flag point to a logic_timer that points to a math_counter(which adds the time). When the math_counter reaches it's full count, it activates a game_round_win entity to the attackers. The team_round_win entity points to another game_round_win of the defenders.

    Anyway, that's just off the top of my head. There might be a better way of doing it.