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CP Kanye a7

Made by Lancey

  1. lana

    aa lana Currently On: ?????

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    Kanye was designed as a spur the moment 5CP map. Func_door or Ardy from the Cafe of Broken Dreams was looking for some maps to put up for their weekly Tuesday night test. I said that I'd make one. Kanye was designed in two and a half hours.

    The map moves between a ravine like middle to large height disparities and close battles in a relatively small map. Expect a lot of push and pull.

    Note to self: submit by May 11th

    Special Thanks:
    A Boojum Snark for the Ultimate Gamemode Prefabs
    Func_door/Ardy for the idea
    The Cafe of Broken Dreams for initial playtesting
     
    Last edited: Jan 23, 2011
  2. Moose

    Moose L6: Sharp Member

    Messages:
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    309
    This is a bad map
     
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  3. Snacks

    Snacks TODO: Clever title

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    Meh, its alright, I guess.
     
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  4. nik

    nik L12: Fabulous Member

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    Put your diamonds in the sky if you feel the vibe.
     
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  5. grazr

    aa grazr Old Man Mutant Ninja Turtle

    Messages:
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    Looks even more confined than axle, i'm not sure that's a good thing. Open it up and add some cliff ledges.

    Why kanye?
     
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  6. lana

    aa lana Currently On: ?????

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    Because I was really happy for myself, and I was going to let myself finish, but then I remembered that Boojum's two hour map was the greatest map of all time.

    Also because Facebook said so.
     
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  7. Yacan1

    aa Yacan1 D I G I T A L I N F L U E N C E R

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    OH MY GOD!! (my steam name is: Lev.98.99 Kanye Wes(t) ) werid. I like the map though :O
     
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  8. Snacks

    Snacks TODO: Clever title

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    a1a:

    Kind of weird that the second forward spawn (at the mid), you spawn in a room of the opposite team color.

    Also, signs outside the forward spawns would be nice.
     
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  9. lana

    aa lana Currently On: ?????

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    The opposite team color is due in part to the way I think naturally leading me out the door on the left. I kept running toward my own control points when I was testing alone, so I switched the two spawns. I'll add the signs, though.
     
  10. Aftershockpivot

    Aftershockpivot L1: Registered

    Messages:
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    Have the decency to use a .zip file.
     
  11. tyler

    aa tyler snail prince, master of a ruined tower

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    This is one of the single most ridiculous posts in context I have ever read in my tenure on the internet.
     
  12. The Political Gamer

    aa The Political Gamer

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    http://www.7-zip.org/

    Your welcome.
     
  13. lana

    aa lana Currently On: ?????

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    No.

    EDIT

    I'm otherwise finished with A2. Here's the changelog thus far:
    • Textured a few accidentally nodrawed faces.
    • Added signs outside of forward resupplies.
    • Locked the dropdown path at mid when a second point is captured.
    • Adjusted the area around the second point.
      - Now easier to spot from the elevated path.
      - Added a door between the point and the defender's spawn.
      - Lowered the chainlink fence to make it easier for soldiers and scouts to get over.
    • Added a railing behind the last point to stop players from accidentally falling.
    • Changed the ramp from mid to second.
    • Clipped some corners near the dropdown that players could get stuck on.
    • Added more spectator cameras.

    The distance between the second and final points and the fact that you have to run past the enemy spawn to reach it weren't addressed because they cancelled each other out.
     
    Last edited: Dec 18, 2010
  14. lana

    aa lana Currently On: ?????

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  15. Prestige

    aa Prestige im not gay anymore

    Messages:
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    Map reminds me of badlands for some reason. That mid looks very ehhhhh.

    you're*

    Your welcome.
     
  16. lana

    aa lana Currently On: ?????

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    Gameday feedback, anyone?
     
  17. Okrag

    aa Okrag Wall Staples

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    Last feels just as contested to the defenders as it does to the attackers, meaning both teams are just frantically rushing the point.
     
  18. lana

    aa lana Currently On: ?????

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    A3 is out. Download up, changelog down:

    • Added some railings to the balcony over the second point.
    • Adjusted spawn times.
    • Adjusted point capture times.
    • Changed the doors at the forward resupplies to show a "no entry" sign.
    • Made several changes to the last point.
      - Added railings around the deathpit at the last point.
      - Added additional signs around the last point.
      - Added a new route from last to second.
      - Made the closest route to the last point less appealing.
    • Made several changes to the middle point.
      - Added player clipping around the barrels at the middle point.
      - Added a couple of sheds to distinguish team sides.
      - Reversed the "battlements" near the buildings at the middle point.
      - Scaled up the water under the middle point.

    I'll upload some new screens soon
     
  19. Zhan

    Zhan L5: Dapper Member

    Messages:
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    Positive Ratings:
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    I think the middle CP area is still a little small, and I'm worried how it'd feel cramped with 24 people all rushing it at once. Have you considered adding a second floor and windows to the buildings to the left and the right of the middle CP?
     
  20. lana

    aa lana Currently On: ?????

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    Yes. Then I stopped considering it. I could add them if the cluster becomes a problem but it hasn't so far.