- Jun 5, 2017
- 1
- 0
This doesn't directly relate to tf2 mapping, but I'd like to make my own game engine with the overall intent on making a performance centered arena shooter. That being said, I'd like to use Binary Space Partitions to create the maps.
The real question: are there any existing tools that can be used to view the actual data structures built into the map file (*.bsp) itself, or will I have to spend some time making my own?
The real question: are there any existing tools that can be used to view the actual data structures built into the map file (*.bsp) itself, or will I have to spend some time making my own?