just a question

Discussion in 'Mapping Questions & Discussion' started by NaDE *|CPB|* [DFS], Jul 20, 2017.

  1. NaDE *|CPB|* [DFS]

    NaDE *|CPB|* [DFS] L1: Registered

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    is there any way to merge 2 gamemodes (MVM and Arena)?
     
  2. Fragancia

    Fragancia L2: Junior Member

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    There's no support for it on the entity side, I don't think you can even if you were to try some hacky entity setup, mvm logic would override the arena logic or vice versa.

    Send Valve/TF team an e-mail asking them to add multi gamemode support, it's unlikely but doesn't hurt to try.
     
  3. NaDE *|CPB|* [DFS]

    NaDE *|CPB|* [DFS] L1: Registered

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    hmm, or is there at least a way to do a MVM logic and if you die, you will not respawn?
     
  4. NaDE *|CPB|* [DFS]

    NaDE *|CPB|* [DFS] L1: Registered

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    and also, is there a way of restarting the round when everyone will be wiped?
     
  5. MOCOLONI

    MOCOLONI L5: Dapper Member

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    Good joke.
     
    • Agree Agree x 2
  6. zahndah

    aa zahndah professional letter

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    You could set the respawnwavetime to be really long with an output to tf_gamerules, and have a huge trigger_multiple over the map filtered to red team which triggers blue team winning onendtouchall.
     
  7. NaDE *|CPB|* [DFS]

    NaDE *|CPB|* [DFS] L1: Registered

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    wow, thank you so much, that will save loads of time figuring it out
     
  8. DrSquishy

    DrSquishy L8: Fancy Shmancy Member

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    Isn't there also a setting to only allow players to respawn if a trigger allows that?