Junkyard

Discussion in 'Map Factory' started by uma plata, Jun 13, 2009.

  1. uma plata

    uma plata L6: Sharp Member

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    Working on this for the Ducksoup gaming arena contest.

    Most Arena maps have a tendency to split up teams, hopefully mine will encourage teams to stay together with its narrow layout

    Also wanted to give engineers a little more time to setup than you find in other arena maps, so enemies will have to go through contested territory before they can get to the best engineer spots

    There are towers to each side of the point with superior sightlines into the enemy base. I hope to encourage snipers to use these for key picks on the opposing team, or against camping engineers. To balance this, the sniper is vulnerable while climbing the tower, and also to attacks from below

    Thanks to Rexy for putting on the contest & the prefab!
     
    Last edited: Aug 8, 2009
  2. red_flame586

    red_flame586 L7: Fancy Member

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    Looks good, and I agree, I hate it how arena maps split up teams, it's called TEAM fortress. I hope your idea works
     
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  3. Ezekel

    Ezekel L11: Posh Member

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    looking good so far.
    are you planning on making a "rubbish pile" texture to use to represent heaps of junk?
    cos i still can't really see the "junkyard" in the map :-/
     
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  4. uma plata

    uma plata L6: Sharp Member

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    Yea, it'll be some displaced piles of rock textures, with some tires and stuff embedded in them, plus a lot of barrels and whatnot strewn about.

    It's pretty bare bones now, but hopefully it'll start to come together when I get into detailing:)
     
    Last edited: Jun 14, 2009
  5. uma plata

    uma plata L6: Sharp Member

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    Updated with some new screens. Interested to know if it's starting to look like an actual junkyard (well, a reasonable approximation, because everything in TF2 is representitive)
     
  6. pl

    pl L5: Dapper Member

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    I like the creative ways that you have used the props :D

    Can't wait for more!
     
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  7. uma plata

    uma plata L6: Sharp Member

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    New & improved, now with actual download!

    proper cubemaps to be built in next version
     
  8. Rexy

    aa Rexy The Kwisatz Haderach

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    This is looking great so far! Keep it up.
     
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  9. DrHaphazard

    DrHaphazard L5: Dapper Member

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    Puuuuuuuuuuuuuuuuuuuuurple!!!!!!

    [​IMG]

    Heh, i guess some textures didnt get pakratted because all the buildings around the periphery of the map were purple like in the screenshot (sorry its hard to see, i didnt think to take a screenie during the game.) The spawn was purple too which kinda made my eyes bleed.

    Beyond that, however, it looked like a very good map. I liked the gorge with all the barrels and junk by it right outside of spawn.

    Someone mentioned that the map has no water. This is a very good point since people can die of afterburn if their medic is dead. I saw that you had a sewer like thing down below, perhaps put some water in there. Alternatively, perhaps put some water at the bottom of those gorges outside of spawn. Either way definetly make it a nice shade of yellow with garbage floating in it.

    Also a minor though, i was thinking that perhaps you should "seperate" the two sides of the map with some chain link fence with barb wire on top, because what self respecting junkyard isnt surrounded by fences and barb wire. I am assuming the idea is that these are two competing junkyards, so i thought to emphasisze that you could have the fences perpindicular to that building in the middle. But make it so that the fences have been knocked down or pushed asside, so they arent actually hindering movement. I just thought that would be a nice touch to show that these are supposed to be two distinct junkyards instead of one big one (assuming of course that is actually the case.)
     
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    Last edited: Jul 18, 2009
  10. uma plata

    uma plata L6: Sharp Member

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    :facepalm

    Sorry bout that
     
  11. PenPen

    PenPen L5: Dapper Member

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    I like this map too discounting the purple thingies.
    Originally it seemed really big, but after playing on gameday I think it's a pretty good size.

    As said, it seems like the capture area was awfully small (just the CP plate thingy it seems like). You may want to increase its coverage.
     
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  12. uma plata

    uma plata L6: Sharp Member

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    Yea, that's a noob failD:

    Good suggestions here, thanks. I will be redesigning both areas on the side of the center building. It seems that is where most of the initial fighting took place, which isn't ideal, since they're just narrow alleys. And yes, look for some water soon, everyone likes water
     
  13. uma plata

    uma plata L6: Sharp Member

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    Right on, thanks!

    I'll make that capture area bigger for sure. I agree
     
  14. uma plata

    uma plata L6: Sharp Member

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    Updated to A3. Missing textures should be remedied

    Also changed layout of center point and areas to either side, the idea is to funnel players through the center building in the initial rush, instead of towards the sides

    Also, added some water underneath the sniper towers, but theres a leak down there somewhere, so you'll see some skybox

    And increased size of the capture area trigger
     
  15. uma plata

    uma plata L6: Sharp Member

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    Version a5, new screens, gameday Sunday, check it out
     
  16. uma plata

    uma plata L6: Sharp Member

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    I guess I'm at a loss as to how it's possible to have a texture pakratted, and yet not pakratted:

    [​IMG]

    Am I putting the texture in the wrong location?

    Would appreciate any help...
     
  17. PenPen

    PenPen L5: Dapper Member

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    You need to shorten the directory extensions. In here you are just referring them to the C:\ folder under your steam installation. Under File>Preferences you can tell the pakrat to help take out the unneccesary folder levels for you.
     
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    Last edited: Jul 26, 2009
  18. uma plata

    uma plata L6: Sharp Member

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    Well it's been a Tale of Fail so far while I learn the basics, but I feel good about version A6, all custom content is removed (for now), so should be no major lol moments

    Really hoping for some good feedback on gameday Saturday! My goal is to get to beta by the contest deadline of 8/8
     
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  19. Rexy

    aa Rexy The Kwisatz Haderach

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    Looking very neat and customary! It will be an interesting and fun play.
     
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  20. eerieone

    aa eerieone

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    finally a theme where you can use ABSĀ“s whole prop library :O

    looks quite interesting :)
     
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