CP Junglesteeltype a3

Literally that, a jungle-themed steel-type map.

  1. AsG_Alligator

    aa AsG_Alligator trigger_hiss

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    Junglesteeltype - Literally that, a jungle-themed steel-type map.

    My first attempt on making a steel-type a/d cp map.
     
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  2. AsG_Alligator

    aa AsG_Alligator trigger_hiss

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    • Redesigned A-E connector, BLU now cannot access E through A untill B is captured.
    • Added forward spawn for blu (above B point). Spawn activates on C cap.
    • Fixed points not adding time for BLU when capped.
    • Redesigned E area.
    • Added more signage.

    Read the rest of this update entry...
     
  3. Infomaniac

    Infomaniac L6: Sharp Member

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    I absolutely love this idea
     
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  4. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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    The "C" point (that's the last one, right?) looks pretty dark in the screenshots. I'll have to play it myself to see, but could you add some more lighting?
     
  5. AsG_Alligator

    aa AsG_Alligator trigger_hiss

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    Thats E, and yeah it was pretty dark there in a1. I rarely update screenshots for maps so they end up being not representative of actual map.
     
  6. AsG_Alligator

    aa AsG_Alligator trigger_hiss

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    Positive Ratings:
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    • 2018 baby!
    • Updated reactor particle effect
    • E point layout has changed slightly, added upper balcony above RED spawn exit.
    • Sniper window between A and E is no longer traversible.
    • God this map is terrible....

    Read the rest of this update entry...
     
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