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KotH Junglepit A4

a koth map i made. It's better than my other map, and i think i know what i'm doing. (i think)

  1. Duck-Joke

    Duck-Joke L1: Registered

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    Junglepit - a koth map i made. It's better than my other map, and i think i know what i'm doing. (i think)

    Koth_Junglepit is a new map i'm working on! It's supposed to be better than some of my other maps, because i prioritised mostly on the gameplay instead of the looks. And i wanted to create something 'serious' with a "normal/.gamemode. There is supposed to be trigger_push brushes on some of the edges, but it doesn't work right now. I'll look into it and try to fix it.

    The map is maybe a little underscaled, especially around the point, but i thought i would upload it first to see what you think. So as long as i get feedback, i will keep updating it.

    I hope this map seems interesting, because i'm planning a`lot,.with it.
    -Duckjoke o◡<
     
  2. norfolk terrier

    norfolk terrier L3: Member

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    Your map looks fullbright, that means there's no lighting. Never do this, it breaks the server and is a pain to look at.
     
    • Agree Agree x 5
  3. Duck-Joke

    Duck-Joke L1: Registered

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    Yeah, i know. I'll update it very soon
     
  4. n8five484

    n8five484 L2: Junior Member

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    I played around with this map for a while and I feel like it's a bit too cramped and tight.
     
  5. Duck-Joke

    Duck-Joke L1: Registered

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    Last edited: Nov 18, 2016
  6. Duck-Joke

    Duck-Joke L1: Registered

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    I'll try to do something about that
     
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  7. Duck-Joke

    Duck-Joke L1: Registered

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    New Update!

    A3 update

    Changes:
    • I made the little path around the point wider, and made the sniper deck a little further away. (The map is maybe still a little underscaled, but i'll try to get it tested soon)
    Before:

    After:

    • The trigger_push brushes work now, so you get?pushed?off some of the ledges. One of the bigger ledges stuns you when you walk on it, so you can't run up on it with scout or demo.
    Keep sending feedback, it helps me out a lot : )
    -Duckjoke o◡<

    Read the rest of this update entry...
     
  8. Duck-Joke

    Duck-Joke L1: Registered

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    New update!

    A4 update:
    • Fixed some smallbclipping errors, that made bots get stuck.
    • Added1some small fences at some of the ledges,nso you can't jump up there without doublejumping orausing rocket launchers, stickybomb launchers4etc.
    Example:


    I'm still waiting to get thisAplayed on a gameday soon, but feedback is still very apreciated! Expect more updates soon!
    -Duckjoke o◡<

    Read the rest of this update entry...
     
  9. n8five484

    n8five484 L2: Junior Member

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    Late for this, but you can add it to the imp on Steam Chat.
     
    • Thanks Thanks x 2
  10. Duck-Joke

    Duck-Joke L1: Registered

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    I read the feedback i got from the gameday, and there is a lot to fix and change. I think my map really needed it, so thanks to everybody who played it and suffered the deathpits and the cheezy rooftops. The map also needs to be a bit bigger, so i'll try to fix that too. I'll try to update the changes i make as frequently as possible, but don't expect everything to be fixed in the next update.

    I'm a still a little new to mapping, so let's see if i can fix it without problems.
    -Duckjoke o◡<